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flex_seed_scheme

5.0.1

A more flexible and powerful version of Flutter's ColorScheme.fromSeed. Use multiple seed colors, custom chroma and tone mapping.

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FlexSeedScheme (FSS)

A more flexible and powerful version of Flutter's ColorScheme.fromSeed. Use this package instead of ColorScheme.fromSeed and get around its limitations. The replacement SeedColorScheme.fromSeeds has the following additional capabilities:

  • You can use separate seed key colors for all palettes the ColorScheme is based on, to customize the seed generated tonal palettes for primary, secondary, tertiary as well as error, neutral and neutral variant colors used by the ColorScheme.
  • Change and customize the chromacity (colorfulness) used in the seed strategy for tonal palette generation in the Google HCT (Hue-Chroma-Tone) color space.
  • Customize tonal palette tones to ColorScheme color mappings.
  • Remove color tint from all generated surface colors and make them monochrome.
  • Make monochrome seed colors, like black, white and greys, produce the expected greyscale palettes with respectMonochromeSeed, instead of the cyan and red hues that plain ColorScheme.fromSeed gives you.
  • Use the Material-3 design ColorScheme variants like fidelity, content and monochrome that arrived in Flutter SDK v3.22.2, with the twist that you can also use multiple seed colors with them.

Getting Started

Add the flex_seed_scheme package to pubspec.yaml:

dart pub add flex_seed_scheme or flutter pub add flex_seed_scheme

Version 5.0.0

FlexSeedScheme 5.0.0 requires Flutter 3.47.0 and Dart 3.13.0 or later. It brings full support for the SDK decoupled material_ui and cupertino_ui packages. It contains no breaking or new APIs.

Produced ColorScheme results are the same as in version 4, with one intentional bug fix exception: the FlexTones.surfaceTintTone mapping is now actually applied to the produced ColorScheme.surfaceTint color, as was always intended. Previously surfaceTint was always assigned the same color as the produced primary color. This changes the produced surfaceTint color of the built-in ultraContrast, candyPop and chroma configurations, as well as of custom FlexTones that define a surfaceTintTone differing from their primaryTone. Since the surface tint color is only used as a low-opacity elevation overlay, the visual impact of this fix is minimal.

Demo Web Application

You can try a web version of the package example and demo app here.

Usage

Import the package to use it:

import 'package:flex_seed_scheme/flex_seed_scheme.dart';

Define seed key colors that will be used to compute your seed generated ColorScheme.

// Define your seed colors.
const Color primarySeedColor = Color(0xFF6750A4);
const Color secondarySeedColor = Color(0xFF3871BB);
const Color tertiarySeedColor = Color(0xFF6CA450);

With FlexSeedScheme you make a seed generated ColorScheme using SeedColorScheme.fromSeeds. It works like ColorScheme.fromSeed, but instead of only accepting a single seed color, it can use six key colors as seed colors. One for each main color (primary, secondary and tertiary) group in ColorScheme, plus separate ones for the error color and for the neutral and neutral variant palettes.

You can even customize the seed generated error color, typically there is no need to do so, but if your primary color is of a red hue, that conflicts with the error color, then adjusting the error color is a possibility.

You can also use custom key colors to seed generate the neutral and neutral variant palettes, that are used to define all the surface colors in ColorScheme. We recommend sticking to the default that uses primary key color's hue with very low chroma.

Chroma limits that differ from Material-3 defaults for tonal palette generation, can also be defined. Additionally, tone mapping, that defines which tone is used by a ColorScheme color, can be customized. Both are done via FlexTones passed in to tones.

Typically, you would use the same key colors and tones setup to produce the ColorScheme for light and dark theme mode. This guarantees that the light and dark theme use identical generated tonal palettes, and only vary based on which tones are used for what color in light and dark mode. This results in matching light and dark theme colors. This is just the norm though, feel free to experiment.

    // Make a light ColorScheme from the seeds.
    final ColorScheme schemeLight = SeedColorScheme.fromSeeds(
      brightness: Brightness.light,
      // Primary key color is required, like seed color in ColorScheme.fromSeed.
      primaryKey: primarySeedColor,
      // You can add optional key colors as seeds for secondary and tertiary colors.
      secondaryKey: secondarySeedColor,
      tertiaryKey: tertiarySeedColor,
      // Tone chroma config and tone mapping is optional, if you do not add it
      // you get the config matching Flutter's Material 3 ColorScheme.fromSeed.
      tones: FlexTones.vivid(Brightness.light),
    );

    // Make a dark ColorScheme from the same seed colors.
    final ColorScheme schemeDark = SeedColorScheme.fromSeeds(
      brightness: Brightness.dark,
      primaryKey: primarySeedColor,
      secondaryKey: secondarySeedColor,
      tertiaryKey: tertiarySeedColor,
      tones: FlexTones.vivid(Brightness.dark),
    );

Separate Key Colors to Seed Each Main Color Group

You can use separate key colors as seeds to generate the primary, secondary and tertiary tonal palettes. If no key color for secondaryKey and/or tertiaryKey are provided, they use primaryKey color as their seed color value.

If you only specify primaryKey color as seed, and no custom tones configuration, an identical ColorScheme to ColorScheme.fromSeed is produced.

The default chroma limits in the HCT color space used for seed generated colors for secondary and tertiary colors in ColorScheme.fromSeed have quite low chroma values. This makes the colors muted or pastel like. This is most obvious with secondary colors. This is by design in the standard Material-3 color palette. You can tune this behavior by passing in a custom FlexTones configuration to tones. There are pre-made configurations you can use, above FlexTones.vivid was used. It is also easy to make custom configurations. Look in source code for FlexTones and use the pre-made definitions as inspiration for your own configs.

Using the above configuration, the following core palettes are generated, in order from top to bottom:

  • Primary tonal palette
  • Secondary tonal palette
  • Tertiary tonal palette
  • Error tonal palette
  • Neutral tonal palette
  • Neutral variant tonal palette

The color tones in the above palettes are then mapped to ColorScheme colors. Mapping is different for light and dark theme mode to create a color scheme with suitable contrast. With the example FlexTones.vivid setup used in tones, the light ColorScheme is mapped as shown below:

And the dark ColorScheme becomes:

We can, for example, see that in light mode, the primary tone 30, is assigned to ColorScheme.primary color and tone 90 to primaryContainer. In dark mode they get tones 80 and 20. Similar assignments are repeated for secondary, tertiary, error colors and all the surface and background colors. It is this mapping that FlexTones gives you control over.

Dynamic Scheme Variants

If you want to use the same scheme seed generation variants DynamicSchemeVariant, that Flutter SDK introduced to ColorScheme.fromSeed in version 3.22.2 and later, then use SeedColorScheme.fromSeeds with the variant property of enum type FlexSchemeVariant.

If the variant FlexSchemeVariant style is one that is also provided by Flutter SDK, it has FlexSchemeVariant property isFlutterScheme set to true.

The FlexSchemeVariant also includes the predefined FlexTones based variants. You can use the variant option as a way to select a ColorScheme seed generation variant that is based on either the SDK dynamicSchemeVariant styles introduced in Flutter 3.22.2, or on the FlexSeedScheme predefined FlexTones tones based seed generation options.

Starting with FlexSeedScheme version 3.0.0, when using SeedColorScheme.fromSeeds with a variant that is based on MCU and Flutter SDK DynamicSchemeVariant, you can use all the same seed keys as with FlexTones based schemes using the tones property. You are no longer limited to using only your primary or main brand color as seed color, even when using the Flutter SDK DynamicSchemeVariant based variants. In versions before 3.0.0 of FlexSeedScheme, you could only use a single seed color with the dynamicSchemeVariant based variants. FSS uses a custom fork of MCU to enable this feature.

    // Make a light ColorScheme from seeds using variant style fidelity.
    // This is a variant that is available in Flutter SDK stable 3.22.2 or later.
    final ColorScheme schemeLight = SeedColorScheme.fromSeeds(
      brightness: Brightness.light,
      primaryKey: primarySeedColor,
      secondaryKey: secondarySeedColor,
      tertiaryKey: tertiarySeedColor,
      variant: FlexSchemeVariant.fidelity,
    );
    // Make a dark ColorScheme from seeds using variant style fidelity.
    final ColorScheme schemeDark = SeedColorScheme.fromSeeds(
      brightness: Brightness.dark,
      primaryKey: primarySeedColor,
      secondaryKey: secondarySeedColor,
      tertiaryKey: tertiarySeedColor,
      variant: FlexSchemeVariant.fidelity,
    );

Define ThemeData

In your MaterialApp you define your light and dark mode themes using the seed generated ColorSchemes just as you would with any other ColorScheme. For example:

  @override
    Widget build(BuildContext context) {
      return MaterialApp(
      debugShowCheckedModeBanner: false,
      title: 'SeedColorScheme.fromSeeds Demo',
      themeMode: ThemeMode.system,  
      theme: ThemeData(colorScheme: schemeLight),
      darkTheme: ThemeData(colorScheme: schemeDark),
      home: HomePage(),
    );
  }

Override Color Values

All colors in the seed produced ColorScheme can be overridden by providing each color property in SeedColorScheme.fromSeeds a given override color value. This feature is equivalent to the one that exists in ColorScheme.fromSeed.

This is typically used to assign a given color value to primary color, which is often used as the brand color. When the brand color is used as primaryKey seed color, it typically does not end up as the primary color in the seed generated ColorScheme. Having a given brand color as primary color is often desired. To get the seed color as your primary brand color, assign the color used as primaryKey to primary color as well.

    // Make a light ColorScheme from the seeds.
    final ColorScheme schemeLight = SeedColorScheme.fromSeeds(
      brightness: Brightness.light,
      // Use a "brand" seed color as primary color in the result.
      primary: primarySeedColor,
      primaryKey: primarySeedColor,
      // Additional brand colors used as seed keys.
      secondaryKey: secondarySeedColor,
      tertiaryKey: tertiarySeedColor,
      tones: FlexTones.vivid(Brightness.light),
    );

This strategy works well for the light mode ColorScheme, since the prominent brand color a company has defined is typically intended to be printed on white paper. If you have secondary brand colors that are to be used, using them as seeds for secondaryKey and tertiaryKey will work too. How well they will fit and match the Material 3 color system, if assigned to secondary and tertiary directly as colors in SeedColorScheme.fromSeeds, will vary depending on what colors they are.

If your brand color(s) for light mode are light, so that they require dark text for good contrast, instead of light or white text, you will also have to override the contrast colors for them if you overrode them by giving the seed colors to primary, secondary and tertiary. You then have to manually also assign suitable contrast colors to onPrimary, onSecondary and onTertiary.

Companies rarely have brand colors suited for good contrast in dark theme mode. In that case prefer only using the same light mode brand colors as key colors to seed the dark mode ColorScheme. If they do have dark mode specifications, and the colors are of same hue as light mode, consider still using the light mode colors as the seed source, and only applying the appropriate dark mode colors to primary, secondary and tertiary as needed.

If there is a spec that calls for completely different main colors in dark mode, with different hues, then seeding from them in dark mode and also setting primary, secondary and tertiary to these color values is appropriate.

ColorScheme Generation Strategy

In the above example, we used a predefined tone mapping and chroma setup ColorScheme generation strategy called FlexTones.vivid. There are currently twelve predefined FlexTones configurations available:

  • FlexTones.material, default and same as Flutter SDK M3 setup in Flutter 3.22.0 and later.
  • FlexTones.material3Legacy, same as Flutter SDK M3 default setup in Flutter before 3.22.0.
  • FlexTones.soft, softer and earthier tones than M3 FlexTones.material.
  • FlexTones.vivid, more vivid colors, uses chroma as defined by each given key color.
  • FlexTones.vividSurfaces, like vivid, but with more color tint in surfaces and backgrounds.
  • FlexTones.highContrast, can be used for more color-accessible themes.
  • FlexTones.ultraContrast, for a very high-contrast theme version.
  • FlexTones.jolly, for a more "jolly" and colorful theme.
  • FlexTones.vividBackground, like vividSurfaces, but with less tint in surface color and a slightly darker surface color than default in dark mode.
  • FlexTones.oneHue, a balanced chromatic setup. It is called oneHue because when only primary color is used as seed, it does not rotate its hue value to make a computed hue for tertiary tonal palettes, but uses the same hue. This makes it possible to make seed-generated color schemes from a single color. In such themes, all colors are based on the same hue, but using different chroma and tones.
  • FlexTones.candyPop, A high contrast color scheme, useful for accessible themes, with colors that pop like candy. Keeps the background and surface white in light mode, and only a slight tint in dark mode. Neutrals have very low chroma.
  • FlexTones.chroma, use it to create a color scheme that follows chroma of each used seed color. Useful for manual control of pop or low chromacity. It uses low surface tint and neutrals with medium chroma.

You can also define custom tones mapping and chroma limitation setups with FlexTones. Prefer using the FlexTones.light and FlexTones.dark constructors as base for custom definitions. By using them, you only need to override system defaults that you want to change.

// Example definition of light custom tones config.
const FlexTones myLightTones = FlexTones.light(
  primaryTone: 30, // Default is 40.
  onPrimaryTone: 96, // Default is 100
  onSecondaryTone: 96, // Default is 100
  onTertiaryTone: 96, // Default is 100
  onErrorTone: 96, // Default is 100
  primaryMinChroma: 55, // Default is null, min 48 is then used.
  secondaryChroma: 25, // Default is null, chroma from seed is then used.
  tertiaryChroma: 40, // Default is null, chroma from seed is then used.
  neutralChroma: 5, // Default is 6, avoid very high values in light mode.
  neutralVariantChroma: 10, // Default is 8
  paletteType: FlexPaletteType.extended, // Extended is also the default.
);

// Example definition of dark custom tones config.
const FlexTones myDarkTones = FlexTones.dark(
  primaryTone: 70, // Default is 80.
  onPrimaryTone: 6, // Default is 20
  onSecondaryTone: 6, // Default is 20
  onTertiaryTone: 6, // Default is 20
  onErrorTone: 6, // Default is 20
  primaryMinChroma: 55, // Default is null, min 48 is then used.
  secondaryChroma: 25, // Default is null, chroma from seed is then used.
  tertiaryChroma: 40, // Default is null, chroma from seed is then used.
  neutralChroma: 7, // Default is 6, you can go higher in dark mode than light.
  neutralVariantChroma: 14, // Default is 8
  paletteType: FlexPaletteType.extended, // Extended is also the default.
);

Extended Palette

The extended palette type is the default, it contains 30 tones. It is the palette type to use with the current Material-3 color system. The common tones option is provided for backwards compatibility with older Flutter versions and older FSS versions.

By using paletteType with value FlexPaletteType.extended, you can create seed generated ColorSchemes that use and access the color tones that exist in the late 2022 revised ColorScheme for surface colors, and even more colors for fixed and fixedDim main colors that arrived in the Material-3 design during the later half of 2023.

The ColorScheme colors that use these tones are available in Flutter 3.22 and later. For more information and the latest updates, see Material-3 color-roles specification.

The updated Material-3 color system adds tones [4, 6, 12, 17, 22, 24], they are used for new dark mode surfaces in revised Material-3 dark surface colors. Likewise, the added tones [87, 92, 94, 96, 98] are for light mode surfaces in the updated Material-3 color system. The default paletteType value FlexPaletteType.extended supports the tones in the updated specification and also adds six more custom tones [2, 5, 65, 75, 84, 97]. It produces the following 30 tones [0, 2, 4, 5, 6, 10, 12, 17, 20, 22, 24, 30, 40, 50, 60, 65, 70, 75, 80, 84, 87, 90, 92, 94, 95, 96, 97, 98, 99, 100].

To use the older, simpler tones setup you can still use FlexPaletteType.common. It produces the legacy M3 tones with its own two additions [5] and [98], resulting in 15 tones [0, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 95, 98, 99, 100]. Flutter versions before 3.22 did not use any of the extended tones in their standard ColorScheme.

The two palette types differ only in which tones they include. In FSS versions before 2.0.0, the FlexPaletteType.common type also limited the chroma of high tones, greater than or equal to 90, to a maximum chroma of 40, as the original, pre Flutter 3.22, Material-3 tonal palette computation did. This limit was removed in FSS 2.0.0 to match the updated Material-3 color system in Flutter 3.22 and later. It increases the fidelity of high tones when seed colors with high chromacity are used. Any remaining chroma reduction in high tones comes from the HCT color space gamut itself.

Accessibility

You can use FlexTones to create a seed generated ColorScheme, that is based on same colors as the standard theme's light and dark scheme colors, but uses a chroma configuration and tone mapping setup that increases contrast further from standard light and dark theme setup.

There are two high contrast FlexTones configuration pre-made for this. They are called FlexTones.highContrast, a colorful high-contrast version, and FlexTones.ultraContrast, a less colorful version, a more dark on light in light theme mode, and light on dark in dark mode.

The FlexTones.candyPop also creates high contrast theme, with colors that are vibrant and pop, it can also be used for high contrast themes. Depending on seed color input values and its chroma value, FlexTones.chroma can also be very vibrant and high contrast. It can also be monochromatic, i.e., gray-scale if input seed colors have chroma value zero.

// Make a high contrast light ColorScheme from the seeds.
final ColorScheme schemeLightHc = SeedColorScheme.fromSeeds(
  brightness: Brightness.light,
  primaryKey: primarySeedColor,
  secondaryKey: secondarySeedColor,
  tertiaryKey: tertiarySeedColor,
tones: FlexTones.highContrast(Brightness.light),
);

// Make a ultra contrast dark ColorScheme from the seeds.
final ColorScheme schemeDarkHc = SeedColorScheme.fromSeeds(
  brightness: Brightness.dark,
  primaryKey: primarySeedColor,
  secondaryKey: secondarySeedColor,
  tertiaryKey: tertiarySeedColor,
  tones: FlexTones.ultraContrast(Brightness.dark),
);

If you define equivalent ThemeData based on those schemes as your standard MaterialApp, theme and darkTheme definitions, but assign them to highContrastTheme and highContrastDarkTheme, you get more accessible themed colors that are based on the same colors but with higher contrast, that are activated when users select high-contrast theme in device accessibility system settings. Changing to accessibility theme based on device system setting automatically, by using theme data defined on MaterialApp properties highContrastTheme and highContrastDarkTheme, is only supported on iOS devices in the current version of Flutter SDK. For other platforms, you need to use a user setting and toggle themes based on it.

    // Define accessibility high contrast versions using same color base.
    highContrastTheme: ThemeData(colorScheme: schemeLightHc),
    highContrastDarkTheme: ThemeData(colorScheme: schemeDarkHc),

[!NOTE]
Since current versions of Android have system settings for contrast selection and also since Material-3 design spec supports three contrast levels, it is expected that Flutter will add support for this in the future. FSS already supports creating schemes with different contrasts, but there is no easy way in Flutter SDK yet to use such high contrast themes based on system settings. If you create high contrast themes with FSS, you will still have to use in-app settings to allow users to select them in your Android builds.

Contrast Level

When using a variant that is based on the equivalent Flutter SDK DynamicSchemeVariant, indicated by that it has its FlexSchemeVariant property isFlutterScheme set to true, you can also provide a contrastLevel for the seed generation.

The contrastLevel parameter is used to indicate the contrast level between color pairs, such as primary and onPrimary. The value 0.0 is the default normal contrast; -1.0 is the lowest; 1.0 is the highest. From Material Design guideline, the medium and high contrast, correspond to 0.5 and 1.0 respectively. The contrastLevel is used to adjust the contrast between the main color and its on color pair. The contrastLevel must be from -1.0 to 1.0.

    // Make a light high contrast ColorScheme from seeds using variant style fidelity.
    final ColorScheme schemeLight = SeedColorScheme.fromSeeds(
      brightness: Brightness.light,
      primaryKey: primarySeedColor,
      variant: FlexSchemeVariant.fidelity,
      contrastLevel: 1.0,
    );
    // Make a dark high contrast ColorScheme from seeds using variant style fidelity.
    final ColorScheme schemeDark = SeedColorScheme.fromSeeds(
      brightness: Brightness.dark,
      primaryKey: primarySeedColor,
      variant: FlexSchemeVariant.fidelity,
      contrastLevel: 1.0,
    );

The contrast level provides a quick way to vary the contrast, but it can only be used with the DynamicSchemeVariant based variants, not with the FlexTones based variants. However, with tones based FlexTones scheme generation, you can create custom tones with even more flexibility in seed generation to make schemes with higher or less contrast. Two pre-configured high contrast tones exist for this purpose FlexTones.highContrast and FlexTones.ultraContrast. You can use them as they are, or as examples of how to make your custom versions.

Black and White Contrast

Another way to modify FlexTones configurations for contrast and accessibility, is by forcing all main contrasting on colors and all surfaces on colors to only use black and white contrasting colors. If we do not use the Material-3 guide's colored contrasting color mappings, we can improve color accessibility and contrast on any FlexTones configuration with a few simple modifiers.

[!NOTE]
If you use the variant property to make your seed generated ColorScheme, you cannot use the below presented tones modifiers, as they are modifiers used on the input FlexTones configurations provided in tones. In the package main example app you can find a demonstration of how to use tones as input for FlexTones based variants, and variant being effective only when using variants that are Flutter SDK and MCU based.

FlexTones Modifiers onMainsUseBW() and onSurfacesUseBW()

We can use black and white contrasting colors with the FlexTones modifying methods onMainsUseBW(), for main on colors and with onSurfacesUseBW() for the surface on colors. These modifiers automatically make their corresponding contrasting colors black or white, depending on if the corresponding main color is light or dark.

The main colors are:

  • primary, primaryContainer
  • secondary, secondaryContainer
  • tertiary, tertiaryContainer
  • error, errorContainer

The on colors made black or white by onMainsUseBW() are:

  • onPrimary, onPrimaryContainer
  • onPrimaryFixed, onPrimaryFixedVariant
  • onSecondary, onSecondaryContainer
  • onSecondaryFixed, onSecondaryFixedVariant
  • onTertiary, onTertiaryContainer
  • onTertiaryFixed, onTertiaryFixedVariant
  • onError, onErrorContainer

The surface on colors made black or white by onSurfacesUseBW() are:

  • onSurface
  • onSurfaceVariant
  • onInverseSurface

Here is a usage example, using both these modifiers. You can use them individually too, and you don't have to use them in both light and dark mode.

// Make a Material 3 seeded light ColorScheme, 
// but with always black and white contrasting onColors.
final ColorScheme schemeLightOnBW = SeedColorScheme.fromSeeds(
  brightness: Brightness.light,
  primaryKey: primarySeedColor,
  secondaryKey: secondarySeedColor,
  tertiaryKey: tertiarySeedColor,
  tones: FlexTones.material(Brightness.light)
        .onMainsUseBW()
        .onSurfacesUseBW(),
);

// Make a Vivid dark ColorScheme, 
// but with always black and white contrasting onColors.
final ColorScheme schemeDarkOnBW = SeedColorScheme.fromSeeds(
  brightness: Brightness.dark,
  primaryKey: primarySeedColor,
  secondaryKey: secondarySeedColor,
  tertiaryKey: tertiarySeedColor,
  tones: FlexTones.vivid(Brightness.dark)
          .onMainsUseBW()
          .onSurfacesUseBW(),
);

[!NOTE] When it comes to FlexTones modifiers, if they impact the same colors, their order matters. The last one applied will be the one that is used for conflicting value changes.

FlexTones Modifier surfacesUseBW()

Another simple FlexTones modifier is surfacesUseBW(). This modifier will make the surface color plain white in light mode and full black in dark mode.

// Make a Material 3 seeded light ColorScheme, but with always 
// black and white contrasting onColors and ensure that
// the surface color is always white.
final ColorScheme schemeLightOnBW = SeedColorScheme.fromSeeds(
  brightness: Brightness.light,
  primaryKey: primarySeedColor,
  secondaryKey: secondarySeedColor,
  tertiaryKey: tertiarySeedColor,
  tones: FlexTones.material(Brightness.light)
          .onMainsUseBW()
          .onSurfacesUseBW()
          .surfacesUseBW(), // Make light surface white
);

FlexTones Modifier monochromeSurfaces()

A FlexTones modifier available in FSS version 3.0.0 and later. It can be applied to any predefined or custom FlexTones to make all the surface colors monochrome and use pure greyscale for the neutral and neutral variant tonal palettes. Surface colors will then have no color tint from their own key color or from the primary seed key color. For those tired of tinted surface colors in Material-3, this is a useful helper.

The surface colors made monochrome by monochromeSurfaces() are:

  • surface, onSurface, surfaceContainer, onSurfaceVariant
  • surfaceContainerHighest, surfaceContainerHigh, surfaceContainerLow, surfaceContainerLowest
  • surfaceDim,surfaceBright, inverseSurface, onInverseSurface
  • outline, outlineVariant
// Make a vivid Material 3 seeded light ColorScheme, where all surface colors
// are monochrome with no tint in them, they are based on pure greyscale values.
final ColorScheme schemeLight = SeedColorScheme.fromSeeds(
  brightness: Brightness.light,
  primaryKey: primarySeedColor,
  secondaryKey: secondarySeedColor,
  tertiaryKey: tertiarySeedColor,
  tones: FlexTones.vivid(Brightness.light).monochromeSurfaces(),
);

FlexTones Modifier higherContrastFixed()

A FlexTones modifier available in FSS version 3.2.0 and later. This modifier can be applied to any predefined or custom FlexTones to make a returned instance where the tones for the fixed colors fixed, onFixed, fixedDim, onFixedVariant are set to 92, 6, 84 and 12, instead Material-3 designs specified 90, 10, 80 and 30.

This gives us an alternative set of fixed colors with more contrast.

// Make an ultraContrast seeded light ColorScheme, where all fixed colors
// have higher contrast than the standard Material-3 design.
//
// It is here combined `FlexTones.ultraContrast` to make also the fixed and 
// fixedDim colors and their on colors have higher contrast too.
final ColorScheme schemeLight = SeedColorScheme.fromSeeds(
  brightness: Brightness.light,
  primaryKey: primarySeedColor,
  secondaryKey: secondarySeedColor,
  tertiaryKey: tertiarySeedColor,
  tones: FlexTones.ultraContrast(Brightness.light).higherContrastFixed(),
);

Expressive On Container Colors

Starting from FlexSeedScheme (FSS) version 4.0.0 the setting useExpressiveOnContainerColors defaults to true in SeedColorScheme.fromSeeds giving you the Material expressive on-colors results for non-surface on-container colors in light theme mode. In FSS version 3.x.x, it still defaulted to false, to keep the older higher contrast on-container colors as default.

When useExpressiveOnContainerColors is true, the seed generated ColorScheme results in more color expressive on-container colors in light mode. It changes the light mode color tone for the colors onPrimaryContainer, onSecondaryContainer, onTertiaryContainer and onErrorContainer from past 10 to 30, making them more color expressive. The new color combinations have a bit less contrast. This change arrived with an updated accepted min contrast curve for the on-container colors, ContrastCurve(3, 4.5, 7, 11) instead of the earlier ContrastCurve(4.5, 7, 11, 21). Meaning a normal contrast of 4.5 is now accepted, when it was 7 before. In the MCU fork used by FSS, the flag only switches the light mode on-container tone between 30 and 10; the on-container contrast curve always follows the newer MCU 0.12 and later spec.

The expressive on-container colors arrived in the Material-3 spec with MCU version 0.12.0. Flutter stable 3.44 and later use MCU 0.13.0, where the expressive on-container colors are the only option, Flutter offers no opt-out. With FSS 3.0.0 you could already opt in on the new style, and with FSS 4.0.0 it became the default, aligning FSS with the current Flutter and MCU default. Unlike Flutter, FSS still offers the option to opt out of it.

If you need to keep the older higher contrast on-container colors, or must get identical results as you got before version 4.0.0, you can set useExpressiveOnContainerColors to false in SeedColorScheme.fromSeeds for your light mode ColorScheme generation.

    // Make a light ColorScheme from seeds using variant style vibrant.
    final ColorScheme schemeLight = SeedColorScheme.fromSeeds(
      brightness: Brightness.light,
      primaryKey: primarySeedColor,
      variant: FlexSchemeVariant.vibrant,      
      useExpressiveOnContainerColors: false, // Opt out of expressive on colors
    );
    // Make a dark ColorScheme from seeds using variant style vibrant.
    final ColorScheme schemeDark = SeedColorScheme.fromSeeds(
      brightness: Brightness.dark,
      primaryKey: primarySeedColor,
      variant: FlexSchemeVariant.vibrant,
    );

The optional usage of the expressive colors for on-container colors is a customization of MCU features in the forked version included with FSS. We see value in being able to offer both the higher contrast older version and the new more color expressive one.

The variants fidelity and content have their own algorithm for the on colors that useExpressiveOnContainerColors impacts that are already expressive. Thus, the flag does nothing to their on-colors. Likewise monochrome is excluded from the expressive on colors feature, as it is intended to be monochrome. However, even for these variants the useExpressiveOnContainerColors will change the onErrorContainer color, to be more expressive in light mode.

From version 3.4.0 the parameter useExpressiveOnContainerColors in SeedColorScheme.fromSeeds works with a scheme variant regardless of if it has isFlutterScheme set to true or false. Meaning it impacts both MCU DynamicSchemeVariant and FSS FlexTones based scheme variants.

For FlexTones based variants, when using a built-in FlexTones or even a custom one, it is no longer necessary to use the FlexTones modifier .expressiveOnContainer() on the used tones to get a seeded color scheme with expressive on container tones in light mode.

The FlexTones based modifier .expressiveOnContainer() is still used, but it is applied internally when the flag useExpressiveOnContainerColors is set to true.

The useExpressiveOnContainerColors only applies in light mode to on container tones that are equal to 10, other tones are considered custom on purpose and are not changed. This is in-line with that the MCU DynamicSchemeVariants that did not use tone 30 before as on container color in light mode, like Fidelity, Monochrome and Content, were not affected by this change in MCU 0.12.0. In the same manner, this flag no longer changes FlexTones based schemes that have on container tones that are not 10. This applies to some on container colors in UltraContrast, Candy Pop and Chroma predefined FlexTones.

This change makes this flag consistent and applicable to all seed generated schemes, regardless of if it is based on DynamicSchemeVariant, built-in FlexTones or even custom FlexTones configurations.

For MCU seed generated schemes, useExpressiveOnContainerColors only has any impact when contrast level is at the default value (0), normal contrast.

When using FSS seed generated schemes with useExpressiveOnContainerColors set to true, the modifier is applied before any FlexTones modifiers. Using tone modifiers, like e.g. onMainsUseBW() will thus as expected, override this setting and set on container colors to tone 0 or tone 100, depending on the container colors brightness.

FlexTones Modifier expressiveOnContainer()

While no longer needed to be used directly, the tones configuration class FlexTones can still also use the modifier expressiveOnContainer(). It can be applied to any predefined or custom FlexTones to make a returned FlexTones instance where the tones for light mode on container tones are set to 30 for more color expressive container text and icons on non-surface containers.

This modifier only impacts non-surface on-container tones that are equal to 10 and thus only has any impact on the light theme mode on-container colors. The impacted on container colors are onPrimaryContainerTone,onSecondaryContainerTone, onTertiaryContainerTone and onErrorContainerTone.

This feature brings optional light mode expressive on-container colors to any predefined or custom FlexTones configuration. This modifier is equivalent to setting useExpressiveOnContainerColors to true in SeedColorScheme.fromSeeds.

Usage example:

// Make a Material 3 seeded light ColorScheme with the more color
// expressive tone 30 on-container colors.
final ColorScheme schemeLightExpressive = SeedColorScheme.fromSeeds(
  brightness: Brightness.light,
  primaryKey: primarySeedColor,
  secondaryKey: secondarySeedColor,
  tertiaryKey: tertiarySeedColor,
  tones: FlexTones.material(Brightness.light)
          .expressiveOnContainer(),          
);

Note that combining this modifier with onMainsUseBW() is pointless. If onMainsUseBW() is applied first, the on-container tones are no longer 10, so expressiveOnContainer() does nothing. If applied after, it overrides the expressive tones with black or white ones.

Using Monochrome Seed Colors

Since version 3.4.0 the bool parameter respectMonochromeSeed in SeedColorScheme.fromSeeds can be used to make seed generated ColorSchemes that work as expected if a monochrome color is used as seed color input.

When set to true, any monochrome RGB input value will result in the creation of a greyscale tonal palette for the palette using the monochrome seed color. An RGB monochrome value is one where Red, Green and Blue values are all equal.

Previously in FSS and in Material Color Utilities (MCU) and thus still as default in Flutter ColorScheme.fromSeed, using a monochrome seed color value or white, resulted in a tonal palette with cyan color tones. A black input resulted in red like color tones. This is not very intuitive and not really expected when using monochrome seed colors.

FSS still defaults to setting respectMonochromeSeed to false, to not break any existing code that may rely on the old behavior. Prefer setting respectMonochromeSeed to true, to get more logical seed results when using monochrome seed colors or white and black as seed colors.

NOTE: When using respectMonochromeSeed with DynamicSchemeVariant variants fidelity or content, for some monochrome input colors they produce primaryContainer and onPrimaryContainer as well as tertiaryContainer and onTertiaryContainer color pairs, with low contrast. Consider using some other scheme variants with monochrome seed colors. All others work well with any monochrome seed color.

This is just how the MCU DynamicSchemes SchemeContent and SchemeFidelity are defined in MCU. They also produce fairly low contrast for these color pairs with very dark seed colors. This behavior with MCU's SchemeContent and SchemeFidelity could be fixed in FlexSeedScheme's internal MCU fork, but we want to keep the result of these schemes consistent with MCU.

Usage example:

    // Make a light ColorScheme from seeds using variant style chroma.
    final ColorScheme schemeLight = SeedColorScheme.fromSeeds(
      brightness: Brightness.light,
      respectMonochromeSeed: true,
      primaryKey: Colors.black,
      variant: FlexSchemeVariant.chroma,
    );
    // Make a dark ColorScheme from seeds using variant style chroma.
    final ColorScheme schemeDark = SeedColorScheme.fromSeeds(
      brightness: Brightness.dark,
      respectMonochromeSeed: true,
      primaryKey: const Color(0xFF555555),
      variant: FlexSchemeVariant.chroma,
    );

Example Application

The included example application uses above color seeding and custom tone mapping. You can also choose any of the built-in pre-configured tone mappings as used seeding strategy. When you select a seeding strategy, basic info about it is displayed.

You can try a web version of this example for version 5 of FSS here V5 demo. The older demos for versions 1 to 4 of FSS are still available V1 demo, V2 demo, V3 demo, and V4 demo.

You can use secondary and tertiary seed colors as additional keys to generate the color schemes. You can also toggle keeping contrasting onColors black & white, or force surface colors to be white in light mode and true black in dark mode. You can change the seed colors with a color picker by tapping on the seed colors. You can also modify the default error seed color.

With the app we can compare results from SeedColorScheme.fromSeeds, to using the single seed color based ColorScheme.fromSeed seed generated default Material-3 ColorScheme available in Flutter.

Both can use a single key color as their primary seed color, but ColorScheme.fromSeed can only use it as its single seed color, we cannot use hues from our secondary and tertiary key colors for the seed produced tonal palettes, nor change how its tones are mapped to the generated ColorScheme.

With ColorScheme.fromSeed we can also not customize the colorfulness (chromacity) of its seed generated secondary and tertiary colors, other than using the predefined DynamicSchemeVariants. With SeedColorScheme.fromSeeds we can use both DynamicSchemeVariant and FlexTones configurations. The tonal palette tones to ColorScheme color mappings can be modified with SeedColorScheme.fromSeeds and its different mappings in each FlexTones seeding strategy. You can create custom FlexTones configurations to create your own tonal palettes and mapping of its tones to ColorScheme colors.

The seed generated tonal palettes are also displayed in the example application.

Scheme Generation Strategies

Below some example color schemes made with FlexSeedScheme using SeedColorScheme.fromSeeds using different FlexTones seed generation strategies.

Default Material-3 Themes

This example shows the default Material-3 seed-based scheme, using a single primary seed color and the default ColorScheme.fromSeed variant tonalSpot versus the tones strategy FlexTones.material. Both are the same as using Flutter's default ColorScheme.fromSeed with its default dynamicSchemeVariant = DynamicSchemeVariant.tonalSpot. We also show the same with the FlexTones.material3Legacy variant, which is slightly different from the default Material-3 setup in Flutter 3.22.0 and later.

Variant tonalSpot based - Based on MCU's DynamicScheme

Flutter's default seed generation in Flutter 3.22.0 and later.

Light from single seed - Material 3 default Dark from single seed - Material 3 default

Variant material based - Based on FlexTones.material

Replicates the Flutter default using FlexTones instead of MCU DynamicScheme.

Light from single seed - Material 3 Dark from single seed - Material 3

Variant material3Legacy based - Based on FlexTones.material3Legacy

Replicates the Flutter Material default as it was before Flutter 3.22. You can use this if you need the legacy M3 seed generated scheme style in Flutter used before Flutter 3.22.

Light from single seed - Material 3 legacy Dark from single seed - Material 3 legacy

Candy Pop Strategy with One Seed Color

This example using tones strategy FlexTones.candyPop shows the difference when using the same single seed color, as in the above case with the default Material-3 seed strategy. We can observe that the colors are brighter and have more candy like pop to them.

Light from single seed - Candy pop tones Dark from single seed - Candy pop tones

Candy Pop Strategy with Four Seed Colors

This example shows how to use four seeds colors, including a custom error seed color, using the same CandyPop seed strategy.

Light from four seeds - Candy pop tones Dark from four seeds - Candy pop tones

One hue

This example shows the light and dark version of the tones strategy called oneHue.

In some cases, you may want to create a color scheme based on a single brand color and pin it as your primary color in the seed produced light ColorScheme. A brand color intended for white paper is usually a good fit for the primary color in light mode. It can be used as both as seed and pinned to primary in light mode to guarantee that the brand color is present in the produced color scheme. In this example, we are using a strong blue brand color called "Governor Bay" as the seed color, and also using it as override for primary in SeedColorScheme.fromSeeds in light mode. This happens when we select "Pinned" option in the demo example app. In code, you would do this:

    const Color brandBlue = Color(0xFF2539B0); // Governor Bay blue
    // Make a light ColorScheme from the seeds.
    final ColorScheme schemeLight = SeedColorScheme.fromSeeds(
      brightness: Brightness.light,
      // Use a "brand" seed color as primary color and pin it to primary.
      primaryKey: brandBlue,
      primary: brandBlue,
      tones: FlexTones.oneHue(Brightness.light),
    );

In dark mode, a brand color intended for use on white paper rarely fits on primary color in a dark mode scheme, but it usually works well pinned to primaryContainer. In this example, we use this when "Pinned" is selected in the demo app. In code, you would do this:

    // Make a dark ColorScheme from the seeds.
    final ColorScheme schemeDark = SeedColorScheme.fromSeeds(
      brightness: Brightness.dark,
      // Use a "brand" seed color as primary color and pin it to primary.
      primaryKey: brandBlue,
      primaryContainer: brandBlue,
      tones: FlexTones.oneHue(Brightness.dark),
    );

You should typically use the same seed color in light and dark mode to get the same matching tonal palettes for your light and dark mode. You can often still use different token colors as pinned override color values in light and dark mode seed generation, to get your brand colors into fitting ColorScheme colors. Do make sure it fits with its contrasting on-color and of course also with the other colors in the scheme.

A key feature with the oneHue seed strategy is that it does not invent any new hues for any tonal palettes, but uses the same hue as the primary seed color for all the tonal palettes. This makes it possible to create a color scheme from a single color all based on the hue in source brand color. The oneHue strategy is useful when you have a single brand color and want to create a color scheme based on its color, and not get any other color hues in your resulting ColorScheme.

Light from seed - One hue Dark from seed - One hue

Comparing Flutter Default and One Hue

Below an example of Material widgets using the theme created using the oneHue strategy versus the Flutter default one, using the same brand color seed color.

Light from brand - One hue Light from brand - Flutter default

Same for dark mode.

Dark from brand - One hue Dark from brand - Flutter default

As we can see, there is more pop and colorfulness in the One hue version. We can also notice that most common widgets only use colors based on primary and secondary and their shades. The tertiary colors that get a different hue are rarely used in common widgets when using their default ColorScheme mappings. We can find it if we compare e.g., the DatePicker result.

Pickers from brand - One hue Pickers from brand - Flutter default

Now we see that the DatePicker no longer has the pink color it got from its default tertiaryContainer color. Instead, it uses the same blue hue related color as the primary color. This is because the oneHue strategy uses the same hue for all tonal palettes. This makes it possible to create a color scheme from a single color all based on the hue in the source brand color, without using tedious component color scheme re-mappings.

Color Channel Getters

Flutter deprecated the Color.value getter and its 8-bit channel getters alpha, red, green and blue. FlexSeedScheme exports non-deprecated replacements for them as extensions on Color, called value32bit, alpha8bit, red8bit, green8bit and blue8bit. They are implemented the same way as the deprecated getters and will not be deprecated by this package.

They are convenient when you need the old 32-bit integer ARGB value of a Color, for example when calling APIs in the included forked Material Color Utilities (MCU) library, that operate on ARGB integer values.

// A color and its 32-bit ARGB integer value.
const Color seed = Color(0xFF6750A4);
final int argb = seed.value32bit; // Replaces deprecated seed.value.

// For example, to use MCU APIs directly:
final Scheme scheme = Scheme.light(seed.value32bit);

Package Background

This package was extracted from the customizable color scheme seeding engine in the FlexColorScheme (FCS) package to its own package.

This allows developers to use the same customizable ColorScheme seeding algorithms used by FlexColorScheme, without using the FlexColorScheme package. Starting with FlexColorScheme version 6 and later, FCS depends on this package instead.

If you use FlexColorScheme version 6 or later, you do not need to add FlexSeedScheme to use its features, FlexColorScheme exports its API as well.

If you use FlexColorScheme, you typically do not even need to use FlexSeedScheme directly, its usage is baked in and used based on how you configure FlexColorScheme.

For coding agents

Pub does not install Cursor or Claude skills. To give an agent the consume-side API (seeds vs pins, tones vs variant, modifiers), copy .agents/skills/flex-seed-scheme/ into your app’s .agents/skills/ or .cursor/skills/.

Changelog

Changelog

All notable changes to the FlexSeedScheme (FSS) package are documented here.

5.0.1

Aug 30, 2026

EXAMPLE

  • Example app bumped to use FlexColorPicker 4.0.0, and removed the temporary use of MaterialUiCompatibilityBridge.
  • Example web demo: replaced the deprecated Flutter service-worker / loadEntrypoint bootstrap with flutter_bootstrap.js.

DOCS

  • SeedColorScheme.buildDynamicScheme now has the same dartdoc shape as fromSeeds: a short purpose, then parameter sections, plus matching inline parameter docs.

CHORE

  • Example web demo: replaced the deprecated Flutter service-worker bootstrap with flutter_bootstrap.js.

5.0.0

Aug 24, 2026

The version requires Flutter 3.47.0 or higher. Offers support for SDK decoupled Material and Cupertino libraries.

BREAKING

  • This version requires Flutter 3.47.0 or higher

  • It also opts in on Dart 3.13.0 language features and lints.

  • This release brings full support for the standalone material_ui and cupertino_ui packages.

  • Per Flutter's official recommendation the package is released as a major breaking release, but contains no breaking APIs or any new APIs. Produced ColorScheme results are same as before too, with one intentional bug fix exception, see the surfaceTintTone fix below.

  • FIX-BREAKING: The FlexTones.surfaceTintTone tone mapping is now actually applied to the produced ColorScheme.surfaceTint on the tones based generation path. It was always intended to be, but the produced scheme previously always assigned the produced primary color to ColorScheme.surfaceTint, silently ignoring the tone mapping. This bug fix changes produced ColorScheme.surfaceTint results for the built-in configurations FlexTones.ultraContrast, FlexTones.candyPop and FlexTones.chroma, whose custom surfaceTintTone (30 in light mode, 95 in dark mode) differs from their primary tone, as well as for custom FlexTones where surfaceTintTone differs from primaryTone. The built-ins vivid, vividSurfaces, vividBackground, highContrast and jolly define surfaceTintTone 30 in light mode where their primary tone is also 30, so their produced results do not change. The surfaceTint override parameter in SeedColorScheme.fromSeeds works as before. The MCU variant based path is unchanged and keeps surfaceTint equal to primary, matching Flutter's ColorScheme.fromSeed, which uses MaterialDynamicColors.primary and not MaterialDynamicColors.surfaceTint for the produced surfaceTint color. This is intentional Flutter parity: the two MCU colors differ when contrastLevel is not 0 and for the monochrome variant; a code comment now documents this so it is not mistaken for a bug. Usage of the surfaceTintTone feature is likely extremely rare, so consumer impact of its fix should be very low, and the new result is the originally intended one.

FIX

  • FlexTones: the useCam16 property was missing from copyWith, operator ==, hashCode and debugFillProperties. Any copyWith call silently reset useCam16 to its default true, including the internal copyWith-based modifier expressiveOnContainer that SeedColorScheme.fromSeeds applies. This did not change any produced colors, since Cam16.fromInt and Hct.fromInt return the same hue and chroma for the same input color, which is also why the omission went unnoticed. Equality however wrongly reported two FlexTones configs differing only in useCam16 as equal. All four are fixed and debugFillProperties also gained the previously missing onErrorTone entry.

CHANGE DOCS

The changes below are only documentation and agent changes. No code behavior was changed.

  • Reviewed and corrected the informational FlexSchemeVariant UI strings description and configDetails against the actual scheme generation code. As documented, these strings may change in any release and this is not a breaking change. No generated colors are affected.
    • expressive: config details tertiary palette uses Chroma 32 (not 24) and hue rotation range 15-120 degrees (not 20-120).
    • soft, vivid, highContrast and oneHue: config details neutral palette uses Chroma 6 (not 4). The value 4 was a leftover from before FSS 2.0.0, when the Material-3 default neutral chroma changed to 6.
    • fidelity and content: the descriptions were nearly identical, they now state their actual difference: tertiary palette is the seed color's complement (fidelity) versus an analogous hue (content).
    • vividBackground: description no longer refers to the deprecated background color swap, it now describes the actual difference to vividSurfaces (white surface in light mode, slightly darker surface in dark mode).
    • Aligned hue rotation phrasing: variants that also rotate a provided key color's hue (vibrant, expressive) now read "Hue from primary or key rotated x-y degrees", while variants that use a provided key hue as-is keep the "Hue primary rotated 60 degrees or key" form.
  • Fixed stale doc comments that no longer matched the code:
    • FlexSchemeVariant.vividSurfaces: neutral chroma is 5 and neutralVariant 10, not 8 and 16.
    • FlexSchemeVariant.candyPop and FlexSchemeVariant.chroma: removed references to the removed background color and corrected surface tones (chroma uses light surface tone 99 and dark 4).
    • FlexTones.dark: default neutral chroma limits are 6 and 8, not 4 and 8.
    • FlexTones.candyPop: dark mode surface tone is 6, not 5.
    • FlexTones.chroma: light mode surface tone is 99 (not 98) and dark mode 4 (not 6).
  • Codebase-wide documentation review, verified doc comment claims against the actual code and fixed stale information and typos. No code behavior was changed. Highlights:
    • FlexPaletteType.extended has 30 tones; docs variously claimed 24, 25, 26 and 27, and omitted the FSS extra tones 65, 75 and 84 from listings. Also corrected which extended tones are M3 spec additions versus FSS extras (2 and 97 are FSS extras).
    • Removed the stale FlexPaletteType narrative about the common type limiting chroma to max 40 for tones >= 90. That clamp was removed in FSS 2.0.0; the palette types now differ only in included tones.
    • FlexTones field docs: secondaryMinChroma and tertiaryMinChroma effective fallbacks are 0 (docs claimed 16 and 24); neutralChroma constructor default is 6 (doc claimed 4); onSecondaryFixedTone maps to onSecondaryFixed (doc said secondaryFixed); onSurfacesUseBW doc no longer claims it affects main on-colors.
    • Documented two known code quirks instead of changing behavior: FlexTones.copyWith does not include useCam16 (a copy always resets it to true) and produced ColorScheme.surfaceTint is always assigned primary, so FlexTones.surfaceTintTone is currently not applied. Both are candidates for actual code fixes in a future release.
    • FlexCorePalette docs: six palettes (not five), error palette defaults to hue 25 / chroma 84; code sample now uses value32bit instead of deprecated Color.value; "matching Flutter SDK" chroma claims qualified as pre Flutter 3.22 behavior.
    • MCU fork (comments only, all divergences from upstream text are listed in the mcu-fork-sync skill reference): corrected the stale useExpressiveOnContainerColors doc block (defaults to true since FSS 4.0.0 and only switches the light mode on-container tone, not the contrast curve), wrong color names on outline, onBackground and secondary docs, a duplicated Cam16 class doc, inverted L*/Y linearity claims, restored two "nonlinearity" comments corrupted by line reflow, added the missing Google license header to key_color.dart, removed a misleading "automatically generated" banner from the heavily customized scheme.dart, removed dead commented-out imports, and fixed assorted upstream typos.
    • Example app: updated stale UI text and comments that said expressive on-container colors are "not yet used by Flutter" (Flutter 3.44+ uses them, with no opt-out; FSS keeps the opt-out). Corrected "only depends on the SDK" claims to material_ui, wrong default value comments in custom_tones.dart, and assorted typos.
    • Repo docs and CI comments: dart format --fix no longer exists in Dart 3.13, commands updated in AGENTS.md and skills; CONTRIBUTING.md now says master branch; corrected stale workflow header comments (test.yml is the active CI, validate.yaml is disabled and used a removed flutter format command; web build no longer references a renderer flag).
  • Reviewed the README against the code and updated stale information, typos and grammar. Screenshots are unchanged; they were made with earlier demo app versions but remain valid for documentation purposes. Highlights:
    • Corrected the predefined FlexTones configuration count to twelve (said eleven) and the pre-FSS 2.0.0 default value comments in the custom FlexTones code sample (primaryMinChroma, secondaryChroma and tertiaryChroma default to null, not 36/16/24).
    • Removed the stale description of the FlexPaletteType.common high-tone chroma clamp, deleted in FSS 2.0.0; the palette types now differ only in included tones.
    • Rewrote the resolved Flutter/MCU speculation in the expressive on-container section: Flutter stable 3.44 and later use MCU 0.13.0 with expressive on-containers as the only option, FSS keeps the opt-out. Also clarified that the FSS fork's flag only switches the light on-container tone 30/10, the contrast curve always follows the newer spec.
    • Fixed a broken code sample (Colors(0xFF555555) → Color(0xFF555555)), wrong sample comments (chroma variant labeled vibrant), and replaced a misleading example that chained onMainsUseBW().expressiveOnContainer(), where the second modifier was a no-op, with a working example plus a note about modifier order.
    • Fixed wrong symbol names (FlexTones.extended/FlexTones.common → FlexPaletteType.*), tonalSport → tonalSpot, FlexSeedSeed scheme → FlexSeedScheme, "FFS" → FSS, repeated "from a seeds", "none surface" → non-surface, and assorted grammar issues.
    • Added a "Version 5.0.0" note (Flutter 3.47/Dart 3.13 requirement, material_ui/cupertino_ui support, the surfaceTintTone fix), a headline bullet for respectMonochromeSeed, and a new "Color Channel Getters" section documenting the exported value32bit/alpha8bit/red8bit/green8bit/blue8bit extensions.
    • The Example Application section heading now links to the v5 demo.
  • Agent/skills config: added a new release skill (pub.dev publish flow, GitHub release triggered web demo deploy, downstream coordination), added a "Verify claims against code" section with known stale-info traps and the FlexSchemeVariant string phrasing conventions to the code-documentation skill, and logged deliberate MCU comment divergences in the mcu-fork-sync skill reference. Also documented in the package-development skill that analysis_options.yaml is the versioned RydMike linter preferences file publicly shared as a gist, so rule changes to it or all_lint_rules.yaml get a CHANGELOG note and a reminder to update the gist.

TESTS

  • Added full-scheme golden locks for FlexTones.candyPop and FlexTones.chroma, light and dark (FCS7.028, FCS7.029). Together with the existing ultraContrast goldens, all three tone mappings whose produced results changed with the surfaceTintTone fix are now locked against unintended changes.
  • Added a test locking the legacy useExpressiveOnContainerColors: false on-container colors on the MCU variant path (FCS7.030). Coverage of those legacy branches was lost when other tests moved to the new expressive default.
  • Added a no-op test for all six FlexTones modifiers called with a false flag (FTO1.15).
  • Improved MCU fork test coverage and removed 14 coverage:ignore markers by adding tests for previously untested branches. These are extra coverage tests not done by MCU upstream. They will allow us to better verify our forked MCU version and detect changes made to MCU upstream in the future:
    • DynamicColor.getTone: background color landing in the awkward tone 50..60 zone, ToneDeltaPair with stayTogether in both light and dark mode, all dual background fallback branches, and the foregroundTone negligible-difference edge case.
    • TemperatureCache: analogous with more divisions than hue steps and with count larger than divisions, plus cached complement and inputRelativeTemperature calls.
    • Score.score fallback color when all input colors are filtered out.
    • QuantizerWsmeans empty cluster reset when a starting cluster captures no points.
    • Covered the last IDE-reported coverage misses: the identical equality short circuits in CorePalette and CorePalettes (self comparison tests) and the awkward-zone adjustment to tone 60 in DynamicColor.getTone, used when tone 49 cannot reach the required contrast against a dark background.
    • The package now has 100% line coverage with only 8 remaining ignore markers, all on verified dead code: compile-time disabled debug logging in QuantizerWsmeans, negative modulo guards in MathUtils that Dart's % operator can never produce, index guards in TemperatureCache.analogous that its callers can never trigger, and one unreachable defensive padding line.
  • Added regression tests for the FlexTones useCam16 fix: equality of configs differing only in useCam16 (FTO1.02c) and copyWith/modifier preservation of useCam16 (FTO1.09d).
  • Updated the FlexTones toString golden for the added onErrorTone and useCam16 diagnostics properties.
  • Corrected the expected configurations in FTO1.017/FTO1.018: they omitted useCam16: false for FlexTones.material, which the previous incomplete equality operator could not detect.
  • Update tests to no longer use useExpressiveOnContainerColors: false for all MCU DynamicSchemeVariants. This is no longer needed as the default is now true in Flutter stable 3.44.0 and later. The option to not use expressive on container colors is still available and can be used by setting useExpressiveOnContainerColors to false when calling SeedColorScheme.fromSeeds. However, Flutter's ColorScheme.fromSeed does not use expressive on container colors anymore, nor does it offer it as an option. With FlexSeedScheme it is still available and can be used as before. The SeedColorScheme.fromSeeds parameter useExpressiveOnContainerColors already defaulted to true instead of false in FSS version 4.0.0, and started using it as default before Flutter switched to it. You can still use the legacy option if you need it.

CHORE

  • Bump all dependencies.
  • Publishing: resolved both dart pub publish --dry-run warnings and reduced the published package archive from 13 MB to about 0.5 MB.
    • Untracked the git-ignored, Flutter tool generated example platform files (generated_plugin_registrant.*, generated_plugins.cmake and GeneratedPluginRegistrant.swift for Windows, Linux and macOS). They are regenerated by flutter pub get and builds, and current Flutter project templates git-ignore them. They are no longer part of the published package either.
    • Added a root .pubignore. It restates the publishing-relevant .gitignore rules (a .pubignore replaces the .gitignore in the same directory for publishing decisions) and additionally excludes internal repository content from the published archive: AGENTS.md, docs/, scripts/, and the README image folder doc_assets/. The README references its images via absolute GitHub URLs, so pub.dev does not need them in the archive. Excluding docs/ also resolves the pub layout warning about a plural top-level docs directory. The example/screenshots/ folder is intentionally still published: its files are declared in the pubspec screenshots: section and the pub.dev server rejects the upload if they are missing from the archive, a check the local dry run does not perform.
  • CI: bumped codecov/codecov-action from the end-of-life v3 to v5 in all three workflows and renamed its file: input to files: per the v4+ API. The -dev.1 release will serve as a live test of the deploy workflow.
  • Verified included MCU fork to be at parity with MCU 0.13.1. It was stated to be at 0.13.0 parity before this release. Flutter 3.47 just started using MCU 0.13.0. A check revealed that MCU 0.13.1 is a small internal change, that we also already had in FSS version 4.0.0, it was added before it was published in MCU.
    • The new Cam16 hue helper was already in FSS version 4.0.0; MCU 0.13.1 published that commit.
    • This release is only a doc update about Scheme migration URL + declare fork at 0.13.1 (Flutter 3.47 still on 0.13.0).
    • No user-facing ColorScheme / HCT change.
  • Example app's macOS and iOS builds migrated from CocoaPods to Swift Package Manager.
  • Code style: Changed from RydMike lints 2.6.0 to RydMike lints 3.0.0. Big code diffs and changes in the code style.
  • Updated to opt in on using min Dart 3.13.0 SDK.
    • Old code base was compile time incompatible with Dart 3.13.0, fixed the issues that don't compile with Dart 3.13.0. The issue was this breaking change in Dart 3.13:
      • Restriction on final and var in normal function parameters: With primary constructors, using final or var on formal parameters in normal functions becomes a compile-time error.
      • They are reserved exclusively for declaring parameters in primary constructors. Note that the lints avoid_final_parameters and var_with_no_type_annotation only work with a language version of Dart 3.12 or lower.
      • To enforce immutable parameters as a style choice in Dart 3.13 and later, use the parameter_assignments linter rule, which this repo already always enforced. See https://dart.dev/language/primary-constructors
  • Fixed all new lints that came with Dart 3.13.
  • Example app: Fixed Flutter SDK deprecation of axisAlignment in ListTileReveal and SwitchListTileReveal widgets.
  • Example app: Temporary use of MaterialUiCompatibilityBridge.
    • Used as temporary fix for MaterialUi compatibility for packages that still use Material from SDK, pre Flutter 3.47.0. It is in the example app used for the not yet updated FlexColorPicker that the example app uses.
    • The color picker will be updated next and then this temporary fix will be removed and a 5.0.1 release will be published. It is a bit of a chicken and egg situation. The color picker also uses this package, and we need to publish a version of this package first, then update the picker and then update this package again so its example app can use the new version of the picker and remove the MaterialUiCompatibilityBridge.

4.0.1

Nov 23, 2025

The version requires Flutter 3.38.0 or higher.

FIX

4.0.0

Nov 22, 2025

The version requires Flutter 3.38.0 or higher.

This release really brings the bundled forked version of the package Material Color Utilities (MCU) to parity with version 0.13.0. Flutter stable 3.38.x still uses MCU 0.11.1. Next version of Flutter, after stable 0.38, will use MCU 0.13.0, see PR 12125.

This FSS release contains a breaking change to match the default for expressive on-container colors in MCU 0.12.0. This is also included in the coming bump to MCU 0.13.0 in Flutter after version 3.38.

BREAKING

  • The SeedColorScheme.fromSeeds parameter useExpressiveOnContainerColors now defaults to true instead of false.
    • This makes the default behavior of SeedColorScheme.fromSeeds match the default behavior of MCU 0.12.0 and later, where expressive on-container colors are used by default in light mode.
    • If you want to maintain the previous behavior, you can explicitly set useExpressiveOnContainerColors to false when calling SeedColorScheme.fromSeeds.
    • For more information see https://pub.dev/packages/flex_seed_scheme#expressive-on-container-colors
  • The DynamicScheme parameter customErrorPalette was renamed to errorPalette to match newly exposed MCU 0.13.0 naming.
    • Previously MCU did not expose this parameter, it was named customErrorPalette in the FSS fork. Now that MCU exposes it, we rename it to match MCU's naming.
    • This is a minor breaking change, you will only hit it if you have used named parameter customErrorPalette in DynamicScheme. It is very unlikely to be used directly by end users of this package, as it is a very low-level API and not used by recommended main public APIs directly, but it was a public API, unfortunately.
    • FlexColorScheme and Themes Playground did not and do not use this API directly, only indirectly via FSS higher APIs.
  • Removed already in version 2.0.0 deprecated private int properties in FlexSeedScheme._() and same named public Color parameters in SeedColorScheme.fromSeeds():
    • background
    • onBackground
    • surfaceVariant
  • Removed already in version 2.0.0 deprecated public int properties in FlexTones(), FlexTones.light() and FlexTones.dark() and same named parameters in FlexTones.copyWith():
    • backgroundTone
    • onBackgroundTone
    • surfaceVariantTone

CHANGE

  • Updated FlexSchemeVariant and their configDetails descriptions to offer better explanations.
    • As stated in the change policy doc comment for the enum FlexSchemeVariant, any changes in the property values variantName, description, configDetails, icon and shade are not considered breaking changes, only patches.
    • These properties may be used when building UIs that present the different scheme variants. They serve no other purpose. They can also be ignored, you can use the enum values as input to build your own UI for selecting and describing the scheme variants. The values are used in the example app and also in the FlexColorScheme package example apps, like the Themes Playground.

CHORE

  • MCU: Use MathUtils.sanitizeDegreesDouble for hue calculation in Cam16. (MCU update Nov 19, 2025, not yet in any package version)
  • MCU: Added the KeyColor algorithm and its binary search optimization that was added in MCU 0.11.2. This may improve performance when extracting tonal palettes from seed colors.
  • MCU: Optimize ARGB and HCT usage in DynamicScheme.
  • MCU: A bunch of internal final statics were made const.

TESTS

  • Add explicit test for ARGB int representation.
  • Improved tests for TonalPalettes.
  • Updated test for new useExpressiveOnContainerColors defaulting to true.
  • Added loop test for all MCU DynamicSchemeVariants to ensure they can be created without errors, so that same DynamicScheme matches results from Flutter's ColorScheme.fromSeed using corresponding DynamicSchemeVariant. The loop test excludes the variants DynamicSchemeVariant.fidelity, DynamicSchemeVariant.monochrome and DynamicSchemeVariant.content that have their own special tone logic. Previously only the default DynamicSchemeVariant.tonalSpot was tested this way. This test helps us verify that our fork of MCU can match the version of MCU that Flutter uses internally. When Flutter stable changes to use MCU 0.13.0, this test will need to change its flag useExpressiveOnContainerColors from false to true.

3.6.1

Nov 5, 2025

FIX

  • FIX changelog that dropped the 3.5.1 heading in 3.6.0 release

3.6.0

Requires at least Flutter 3.35.0

Nov 5, 2025

CHORE

  • Bump dependencies.
  • Update lints to RydMike 2.5.0 lint rules and fix new lint warnings.
  • Update the example to support Flutter v3.35.0.
    • Due to breaking changes in Flutter 3.35.0, the package now also requires at least Flutter 3.35.0.
  • Update included custom fork of material_color_utilities to include changes in version 0.13.0
    • All of the MaterialDynamicColors fields are now final.
    • NOTE: Flutter stable 3.35.x still uses material_color_utilities 0.11.1, at the time of publishing this, master also does.
    • Since FSS uses its own fork, we can use the latest MCU features without conflicts with the pinned version Flutter uses.

3.5.1

March 15, 2025

CHORE

  • Update lints for package scoring.
  • Minor API documentation updates and fix API doc references.

3.5.0

Dec 29, 2024

PACKAGE

  • Updated the package to support and require at least Flutter v3.27.0.
  • Fixed all new analyzer lint warnings and removed usage of all deprecated Color properties.

NEW

  • Added convenience Color sRGB extensions that can be used as none deprecated replacements for alpha, red, green, blue and value they are called alpha8bit, red8bit, green8bit, blue8bit and value32bit. FlexSeedScheme uses them internally to avoid using the deprecated Color properties.

3.4.1

Sep 25, 2024

PACKAGE

  • No changes to the FlexSeedScheme package!

WEB DEMO

  • Updated the web demo example to use FlexColorPicker version 3.6.0, where the tonal palette can now also respect monochrome seed colors as its displayed Material tonal palette. This is a new feature in FlexColorPicker 3.6.0.
    • In the updated Web demo, the picker's setting is tied into the demo using the setting respectMonochromeSeed so the picker only uses it when the FlexSeedScheme web demo is configured to do so. The setting for the FlexColorPicker to make monochrome tonal palette for monochrome input and to use chroma of selected color, is a separate feature in the picker, it is not tied to FlexSeedScheme, but for this demo they are linked and use the same settings toggle.

3.4.0

Sep 23, 2024

CHANGE

  • The parameter useExpressiveOnContainerColors in SeedColorScheme.fromSeeds now works with a scheme variant regardless of if it has isFlutterScheme set to true or false. Meaning it impacts both MCU DynamicSchemeVariant and FSS FlexTones based scheme variants.

    • For FlexTones based variants, when using a built-in FlexTones or even a custom one, it is no longer necessary to use the FlexTones modifier .expressiveOnContainer() on the used tones to get a seeded color scheme with expressive on container tones in light mode.
    • The FlexTones based modifier .expressiveOnContainer() is still used, but it is applied internally when the flag useExpressiveOnContainerColors is set to true.
    • The useExpressiveOnContainerColors only applies in light mode to on container tones that are equal to 10, other tones are considered custom on purpose and are not changed. This is in-line with that the MCU DynamicSchemeVariants that did not use tone 30 before as on container color in light mode, like Fidelity, Monochrome and Content were not affected by this change in MCU 0.12.0. In the same manner, this flag no longer changes FlexTones based schemes that have on container tones that are not 10. This applies to some on container colors in UltraContrast, Candy Pop and Chroma predefined FlexTones.
    • This change makes this flag consistent and applicable to all seed generated schemes, regardless of if it is based on DynamicSchemeVariant, built-in FlexTones or even custom FlexTones configurations.
    • For MCU seed generated schemes, useExpressiveOnContainerColors only has any impact when contrast level is at the default value (0), normal contrast.
    • When using FFS seed generated schemes with useExpressiveOnContainerColors set to true, the modifier is applied before any FlexTones modifiers. Using tones modifiers, like e.g. onMainsUseBW() will thus as expected, override this setting and set on container colors to tone 0 or tone 100, depending on the container colors brightness.

NEW

  • A new bool parameter, respectMonochromeSeed in SeedColorScheme.fromSeeds can now be used to make seed generated ColorSchemes that work as expected if a monochrome color is used as seed color input.
    • When set to true, any monochrome RGB input value will result in the creation of a greyscale tonal palette for the palette using the monochrome seed color. An RGB monochrome value is one where Red, Green and Blue values are all equal.
    • Previously in FSS and in Material Color Utilities (MCU) and thus still as default in Flutter ColorScheme.fromSeed, using a monochrome seed color value or white, resulted in a tonal palette with cyan color tones. A black input resulted in red like color tones. This is not very intuitive and not really expected when using monochrome seed colors.
    • FSS still defaults to setting respectMonochromeSeed to false, to not break any existing code that may rely on the old behavior.
    • Prefer setting respectMonochromeSeed to true, to get more logical seed results when using monochrome seed colors or white and black as seed colors.
    • NOTE: When using respectMonochromeSeed with DynamicSchemeVariant variants fidelity or content, for some monochrome input colors they produce primaryContainer and onPrimaryContainer as well as tertiaryContainer and onTertiaryContainer color pairs, with low contrast. Consider using some other scheme variants with monochrome seed colors. All others work well with any monochrome seed color. This is just how the MCU DynamicSchemes SchemeContent and SchemeFidelity are defined in MCU. They also produce fairly low contrast for these color pairs with very dark seed colors. This behavior with MCU's SchemeContent and SchemeFidelity could be fixed in FlexSeedScheme's internal MCU fork, but we want to keep the result of these schemes consistent with MCU.

3.3.0

Sep 7, 2024

NEW

  • Exposed DynamicColor, MaterialDynamicColors and Scheme from the underlying forked Material Color Utilities (MCU) library.
  • Un-deprecated Scheme, that original MCU deprecated. It does not conflict with the new DynamicSchemes that replaced it, thus in the internal MCU fork, we do not need to deprecate it and can offer it for legacy access to old ColorScheme.fromSeed scheme result in use before Flutter 3.22.0.
    • Internally FlexSeedScheme does not use Scheme for its own legacy version of the same scheme, it uses its FlexTones based setup instead, but produces the same color values. We still recommend using its tones FlexTones.material3Legacy version instead of Scheme for a legacy Material-3 seed generated ColorScheme.
    • This API is provided for legacy access to the old MCU Scheme style and API, that was used in Flutter 3.19.0 and earlier in its ColorScheme.fromSeed constructor back then. If you want to recreate its exact older internal API algorithm, you can now do so using Scheme that it used to use before Flutter 3.22.0.
    • This revived Scheme class was also complemented with the new ColorScheme colors added in Flutter 3.22.0, but it uses legacy Flutter 3.19 and earlier tone mappings for all colors that existed then. Except for dark mode onErrorContainer that it corrected from 80 to 90. It was always a bug in Flutter version 3.19 and earlier that tone 80 was used.

3.2.0

Aug 27, 2024

CHANGE

  • The FlexPaletteType.extended tones got three new tones, tones 65, 75 and 84. It now has 30 tones.

NEW

  • The tones configuration class FlexTones got a new modifier, higherContrastFixed(). It can be applied to any predefined or custom FlexTones to make a returned FlexTones instance where the tones for the fixed colors fixed, onFixed, fixedDim and onFixedVariant are set to 92, 6, 84 and 12 instead of their Material-3 specification tones 90, 10, 80 and 30. This for an alternative set of fixed colors with more contrast.

3.1.2

July 23, 2024

FIX

  • FIX the faulty tones for the modified FlexTones.vividSurfaces surface tones. They were in version 3.1.0 set to 96 for a light scheme and 10 for a dark scheme. The values need to be 98 and 6 to not clash with any other important tones used by all the surface colors and provide separation to them. Tones 98 and 6 are also the default tones in M3 design for them, there is very little wiggle room here.

  • FIX tone for the modified FlexTones.vividBackground it was in version 3.1.0 set to 97 for its light scheme, it needs to use value 100 (white) to really provide a "vivid" background mode in light mode and offer some differentiation to FlexTones.vividSurfaces in light mode. In dark mode it still uses tone 5, which is already different and darker than 6 used by FlexTones.vividSurfaces.

INFO

  • How to use legacy FlexTones.vividSurfaces and FlexTones.vividBackground tone mappings?
    • FSS version 3.1.0 removed the deprecated colors background, onBackground and surfaceVariant from being defined as a part of the SeedColorScheme.fromSeeds result. They still get color values, but they are whatever the default values the default Flutter SDK ColorScheme() constructor gives them. These colors were deprecated in Flutter 3.22.0 and are now removed from being defined and accessed by FSS.
    • FSS 3.1.0 also changed the tone mappings for FlexTones.vividSurfaces and FlexTones.vividBackground to make them have some distinguishing differences when background color no longer has any effect or usage, and also to adhere to new the ColorScheme design intent.
    • You should prefer to map one of the new surface colors that are already of a shade close to old surface and background colors, to theme colors as needed by your design. There are eight different surface shades to choose from in the ColorScheme introduced in Flutter 3.22, compared to three before.
    • If you really need the pre-Flutter 3.22 legacy style for FlexTones.vividSurfaces or FlexTones.vividBackground you can optionally recreate them with copyWith on their definitions like this:
// For light legacy FlexTones.vividSurfaces 
final ColorScheme vividSurfacesLight = SeedColorScheme.fromSeeds(
    brightness: Brightness.light,
    primaryKey: mySeedColor,
    tones: FlexTones.vividSurfaces(Brightness.light).copyWith(surfaceTone: 95),
  );
// For dark legacy FlexTones.vividSurfaces 
final ColorScheme vividSurfacesDark = SeedColorScheme.fromSeeds(
    brightness: Brightness.dark,
    primaryKey: mySeedColor,
    tones: FlexTones.vividSurfaces(Brightness.dark).copyWith(surfaceTone: 20),
  );

// For light legacy FlexTones.vividBackground 
final ColorScheme vividBackgroundLight = SeedColorScheme.fromSeeds(
  brightness: Brightness.light,
  primaryKey: mySeedColor,
  tones: FlexTones.vividBackground(Brightness.light).copyWith(surfaceTone: 98),
);
// For dark legacy FlexTones.vividBackground 
final ColorScheme vividBackgroundDark = SeedColorScheme.fromSeeds(
  brightness: Brightness.dark,
  primaryKey: mySeedColor,
  tones: FlexTones.vividBackground(Brightness.dark).copyWith(surfaceTone: 6),
);

3.1.1

July 13, 2024

CHORE

  • FIX the pub score.
  • Update readme.

3.1.1-dev.1

July 12, 2024

CHORE

  • Experiment to find and remove references from the package to deprecated properties for scoring purposes. The deprecated colors are NOT used anymore, but pub's pana analyzer still complains. It happily ignores the "allow usage of self-deprecated members" setting. It also complains about references used in doc comments. This is the first attempt to find and fix all things it complains about.

3.1.0

July 12, 2024

CHANGE

  • Removes the in Flutter 3.22.0 deprecated ColorScheme colors background, onBackground and surfaceVariant from being defined as a part of the SeedColorScheme.fromSeeds result. They still get color values, but they are whatever the default values the default Flutter SDK ColorScheme() constructor gives them. These colors were deprecated in Flutter 3.22.0 and are now removed from being defined and accessed by FSS.

    • The removal is done to keep FSS in sync with Flutter SDK and to avoid using deprecated colors.
    • These colors should in application usage be replaced by surface, onSurface and surfaceContainerLowest in Flutter 3.22.0 and later.
      • If you for some reason in Flutter 3.22.0 and later still need the deprecated colors, use FSS version 3.0.0.
  • To make FlexTones.vividSurfaces and FlexTones.vividBackground have some distinguishing differences when background color no longer has any effect or usage, the following changes were made to their tone mappings:

    • FlexTones.vividSurfaces:
      • Light: surfaceTone 95 -> 96,
      • Dark: surfaceTone 20 -> 10.
    • FlexTones.vividBackground:
      • Light: surfaceTone 98 -> 97,
      • Dark: surfaceTone 6 -> 5.
  • How to use legacy FlexTones.vividSurfaces and FlexTones.vividBackground tone mappings?

    • You should prefer to map one of the new surface colors that are already of a shade close to old surface and background colors, to theme colors as needed by your design. There are eight different surface shades to choose from in the ColorScheme introduced in Flutter 3.22, compared to three before.
    • If you really need the pre-Flutter 3.22 legacy style for FlexTones.vividSurfaces or FlexTones.vividBackground you can optionally recreate them with copyWith on their definitions like this:
// For light legacy FlexTones.vividSurfaces 
final ColorScheme vividSurfacesLight = SeedColorScheme.fromSeeds(
    brightness: Brightness.light,
    primaryKey: mySeedColor,
    tones: FlexTones.vividSurfaces(Brightness.light).copyWith(surfaceTone: 95),
  );
// For dark legacy FlexTones.vividSurfaces 
final ColorScheme vividSurfacesDark = SeedColorScheme.fromSeeds(
    brightness: Brightness.dark,
    primaryKey: mySeedColor,
    tones: FlexTones.vividSurfaces(Brightness.dark).copyWith(surfaceTone: 20),
  );

// For light legacy FlexTones.vividBackground 
final ColorScheme vividBackgroundLight = SeedColorScheme.fromSeeds(
  brightness: Brightness.light,
  primaryKey: mySeedColor,
  tones: FlexTones.vividBackground(Brightness.light).copyWith(surfaceTone: 98),
);
// For dark legacy FlexTones.vividBackground 
final ColorScheme vividBackgroundDark = SeedColorScheme.fromSeeds(
  brightness: Brightness.dark,
  primaryKey: mySeedColor,
  tones: FlexTones.vividBackground(Brightness.dark).copyWith(surfaceTone: 6),
);

CHORE

  • Update all_lint_rules.yaml.

EXAMPLE

  • Remove showing the deprecated colors background, onBackground and surfaceVariant in the example app.

3.0.0

June 24, 2024

Bring the bundled forked version of the package Material Color Utilities (MCU) to feature parity with version 0.12.0 of the original package. The internal fork for the first time nw also adds features and capabilities that do not exist in the original package. Previously FSS only bundled MCU to avoid version conflicts with Flutter SDK when using different channels. Different Flutter channels typically pin incompatible versions of MCU.

The bundled forked version of MCU also has more tests than the original, allowing us to detect when any new MCU version "silently" changes color results it produced in the past.

  • BREAKING

    • The API for SeedColorScheme.buildDynamicScheme was changed to enable support for multiple seed colors on the MCU based DynamicScheme APIs and its extended schemes. For most normal use cases, you will not notice this, as it is quite a low-level API in FSS that end users normally do not use.
  • NEW

    • The forked internal MCU version received new features. The DynamicScheme can now accept an optional customErrorPalette and then SchemeTonalSpot, SchemeContent, SchemeFidelity, SchemeExpressive, SchemeFruitSalad, SchemeMonochrome, SchemeNeutral, SchemeRainbow and SchemeVibrant that extend DynamicScheme all received properties to support individual seed colors for all tonal palettes.

    • The above addition enables SeedColorScheme.fromSeeds to support using all its key seed colors also when using MCU based DynamicScheme variants and not just for FlexTones based tones and variants. When using key seed colors with MCU variants, they still respect their original design intent.

    • Added support for contrastLevel to SeedColorScheme.fromSeeds. This allows you to set the desired contrast level of the generated color scheme when using SeedColorScheme.fromSeeds with the variant property, for variants that are based on MCU's DynamicScheme. Such variants have their isFlutterScheme set to true.

      • The contrastLevel parameter indicates the contrast level between color pairs, such as primary and onPrimary.The value 0.0 is the default (normal); -1.0 is the lowest; 1.0 is the highest. From Material Design guideline, the medium and high-contrast levels correspond to 0.5 and 1.0 respectively.
      • The contrastLevel in Flutter SDK is not yet available in ColorScheme.fromSeed in Flutter stable 3.22.x, but is available on the master channel 3.23.x. With FSS you can use it already in Flutter 3.22.x.
      • NOTE: Using contrastLevel has no effect when using tones. However, with tones you can create custom tones with even more flexibility in seed generation to make schemes with higher or less contrast. Two pre-configured high contrast tones exist earlier via FlexTones.highContrast and FlexTones.ultraContrast.
    • Updated MaterialDynamicColors to optionally use the new Material expressive on-colors spec for none surface on-container colors. This feature is not on by default. You can opt in on this new standard by setting useExpressiveOnContainerColors to true in SeedColorScheme.fromSeeds.

      • This option is only available when using MCU based DynamicScheme variants and not when using FlexTones based tones and variants, plus it only applies to variants that are based on MCU's DynamicScheme. Such variants have their isFlutterScheme set to true.
      • Opting in changes the light mode color tone for the colors onPrimaryContainer, onSecondaryContainer, onTertiaryContainer and onErrorContainer from 10 to 30 making them more color expressive, but they also have less contrast.
      • The accepted min contrast curve is thus now ContrastCurve(3, 4.5, 7, 11) instead of ContrastCurve(4.5, 7, 11, 21) for the on-container colors. Meaning normal contrast of 4.5 is now accepted when it was 7 before.
      • Prior to MCU version 0.12.0 the MaterialDynamicColors used an older M3 spec. Flutter stable 3.22.x and Flutter master 3.23.x still use MCU versions lower than 0.12.0 and default to the older color tones 10 in light mode. This will be changed in Flutter SDK when Flutter is updated to use MCU 0.12.0 or later. With FSS 3.0.0, you can opt in on using the new spec already now. But FSS still also defaults to the older spec with more contrast. When Flutter stable changes to use the new spec, FSS will also change to use it as default. While Flutter and MCU will then no longer offer the older higher contrast version, FSS will continue to do so.
      • The optional usage of the expressive colors for on-container colors is also a customization of MCU features in the forked version. We see value in being able to offer both the higher contrast older version and the new more color expressive one.
    • The tones configuration class FlexTones got a new built-in modifier, monochromeSurfaces(). It can be applied to any predefined or custom FlexTones to make the surface colors monochrome and use pure greyscale for the neutral and neutral variant tonal palettes, with no color tint from their key color or primary key seed color.

    • The tones configuration class FlexTones also got the new modifier, expressiveOnContainer(). It can be applied to any predefined or custom FlexTones to make a returned FlexTones instance where the tones for light mode on container tones are set to 30 for more color expressive container text and icons on none surface containers.

      • This modifier only impacts none surface on-container tones that are dark and thus only has any impact on the light theme mode on-container colors.
      • The impacted on container colors are onPrimaryContainerTone,onSecondaryContainerTone, onTertiaryContainerTone and onErrorContainerTone.
      • This feature brings optional light mode expressive on-container colors to any predefined or custom FlexTones configuration. The expressive on-color in light mode containers are a new change to Material Design 3 ColorScheme. It was introduced in Material Color Utilities (MCU) package v0.12.0.
      • This modifier is equivalent to setting the SeedColorScheme.fromSeeds and its useExpressiveOnContainerColors to true when using MCU dynamic scheme variant based seeded color schemes.
  • COLOR VALUE STYLE BREAKING

    • Changed FlexTones.chroma tone secondaryTone from 60 to 50 in light mode for better chroma fidelity when using FlexTone.chroma in light mode.
  • CHANGE

    • Revert Flutter constraint back to >=3.22.0 from >=3.22.0-0.3.pre that was only used by FSS dev release 2.1.0-dev.1. Since beta and master are now on 3.23.0 or higher versions, the >=3.22.0 constraint can now be used by master and beta channels without any issue.
    • Improved the descriptions and config info strings of FlexSchemeVariant enum values.
    • The EXAMPLE APP was extensively revised to include support for all the new features and to also show some old features not demonstrated before.
  • FIX

    • The FlexTones.material3Legacy was corrected. It had some incorrect tones and chroma in its configuration. The mistakes were fixed. Tests were added to check the FlexTones.material3Legacy compared to the MCU deprecated Scheme-based colors, for colors that exist in both.
    • EXAMPLE APP: The key color to seed the error palette was not used in the main example in dark mode.

2.1.0-dev.1

May 21, 2024

This is a temp pre-release of FFS 2.1.0.

FIX

  • FIX #13. Sets Flutter version constraint to flutter: >=3.22.0-0.3.pre, so that the package can also be used on beta and stable channels, while they are still on 3.22.0-a.b.pre versions, which is considered smaller than 3.22.0, used in the stable release of the package. You can use this version of the package if you need to use beta or master channel before they have been bumped to 3.23.x. This release is apart from the version constraint difference identical to the 2.0.0 release.

2.0.0

May 14, 2024

This release adds support for the revised Material-3 ColorScheme released in Flutter version 3.22.0 and for seeded scheme variants, that will arrive in the Flutter stable release after 3.22.x.

  • CHANGE

    • Bring the internal Material Color Utilities (MCU) library version to parity with its latest package release 0.11.1. Flutter SDK stable 3.22 still uses MCU 0.8.0, but the Flutter master channel already uses MCU 0.11.1.
    • The FlexPaletteType.extended tones got two new tones added, tone 2, and 24. It now has 27 tones.
  • NEW

    • Support revised Material-3 ColorScheme with the new colors primaryFixed, primaryFixedDim, onPrimaryFixed, onPrimaryFixedVariant, secondaryFixed, secondaryFixedDim, onSecondaryFixed, onSecondaryFixedVariant, tertiaryFixed, tertiaryFixedDim, onTertiaryFixed, onTertiaryFixedVariant, surfaceDim, surfaceBright, surfaceContainerLowest, surfaceContainerLow, surfaceContainer, surfaceContainerHigh and surfaceContainerHighest.

    • New alternative way to specify the used seeding algorithm in SeedColorScheme.fromSeeds by providing new enum value FlexSchemeVariant to its variant property.

      • In addition to supporting selection of built-in FlexTones, the variant property also supports using Flutter SDK, MCU based scheme variants tonalSpot, monochrome, neutral, vibrant, expressive, content,rainbow and fruitSalad in by specifying them in property variant in SeedColorScheme.fromSeeds. In Flutter 3.22 only the default tonalSpot is available, but with FSS you can use any of the other variants as well already in Flutter 3.22. The other variants are not yet available in Flutter 3.22, but they are available in the ColorScheme API in the master channel and will be available in Flutter ColorScheme.fromSeed in the next stable release after 3.22. With FSS you can use them already starting from Flutter 3.22.0.
      • With the variants enum property you can also select built-in FlexTones that you could use before in SeedColorScheme.fromSeeds in tones. The FlexTones are still available and can be used as before, it has some advantages. With tones you can create customized seed extractions based on FlexTones and you can use tones surface quick modifiers, onMainsUseBW, onSurfacesUseBW and surfacesUseBW.
      • When using variants, if the variant is one of the Flutter SDK/MCU variants, it will not use more than one key color, the primary as seed color. The FlexSchemeVariant that have their property isFlutterScheme set to true are part of the Flutter SDK/MCU variants.
      • The Flutter SDK/MCU variants are tonalSpot, fidelity, monochrome, neutral, vibrant, expressive, content, rainbow and fruitSalad.
      • The other FlexSchemeVariant that have their property isFlutterScheme set to false are part of the FlexTones variants using the corresponding built-in FlexTones as seed extraction. The variants are material, material3Legacy, soft, vivid, vividSurfaces, highContrast, ultraContrast, jolly, vividBackground, oneHue, candyPop and chroma. The chroma option is similar to the new nice SDK/MCU one called fidelity, in that it follows chroma of seed color, with the added benefit that it can use a separate seed color for each tonal palette.
      • The APIs variant and tones are mutually exclusive, you can only use one of them in SeedColorScheme.fromSeeds. Both can be unspecified, but if you specify one, the other must be unspecified/null.
  • A new FlexTones.material3Legacy was added. This FlexTones configuration preserves and provides access to the seed generation used by Flutter prior to Flutter version 3.22 and as used by FlexTones.materialin FlexSeedScheme before version 2.0.0. If you in Flutter 3.22 and FlexSeedScheme 2.0.0 need to replicate this style you can use this FlexTones in SeedColorScheme.fromSeeds property tones or the FlexSchemeVariant.material3Legacy in variants.

  • BREAKING

    • The Material-3 ColorScheme colors background, onBackground and surfaceVariant have been deprecated since they are also deprecated in Flutter 3.22.
      • These deprecated colors are still supported in SeedColorScheme.fromSeeds and FlexTones, but they will be removed in a future release. They are replaced by surface, onSurface and surfaceContainerLowest. There are also many new surface colors, like surfaceDim, surfaceBright and surfaceContainerLowest in the new Material-3 ColorScheme in Flutter 3.22.
      • The fact that these deprecated colors are still referenced in the package will reduce its pub.dev score with 10 points, but they are kept for now to maintain FULL compatibility with Flutter 3.22 that also still provides values for these deprecated colors and uses them in code. This package needs to provide the same values to be fully compatible. The ColorScheme colors background, onBackground and surfaceVariant may only be fully removed when they have been removed from the Flutter SDK stable channel. If later tests show they can be removed without breaking any styles earlier, they will be removed in a future release of this package, even if they are still available in the Flutter SDK stable channel. A future dev version may also remove them to provide compatibility with the Flutter master channel when they are removed there.
  • BREAKING STYLES

    • All built-in FlexTones now use the paletteType extended via FlexPaletteType.extended as default for additional tone fidelity. This is used for compatibility with Flutter 3.22 and its revised ColorScheme.

    • The default tones for the built-in FlexTones have been adjusted to match the new Material-3 ColorScheme in Flutter 3.22. The new tones and default styles are marginally different but also better than in previous Flutter versions. If you need the result and style used in Flutter 3.19 and earlier, you can use the FlexTones.material3Legacy as tones in SeedColorScheme.fromSeeds to get the result FlexTones.material produced in FSS before version 2.0.0 and that was also the default in Flutter in version 3.19 and earlier.

    • The FlexSchemeVariant.tonalSpot is the variant that Flutter SDK uses from MCU in ColorScheme.fromSeed in Flutter 3.22 and later when you make seed generated color schemes with it. This generated scheme is different from the one ColorScheme.fromSeed generated in Flutter 3.19 and earlier. If you need the result and style used in Flutter 3.19 and earlier, you can use the material3Legacy as tones or variant in SeedColorScheme.fromSeeds to get the result FlexTones.material produced in FSS before version 2.0.0 and that was also the default in Flutter in version 3.19 and earlier when using ColorScheme.fromSeed.

    • The FlexTones.material has been updated and now produces the same result as tonalSpot in tests. There may be some edge cases where there are rounding differences. The material alternative can be used both in variant and tones. It provides the advantages over tonalSpot that since it is a FlexTones, it can use multiple seed colors and if used in tones, its results can be quick adjusted with onMainsUseBW, onSurfacesUseBW and surfacesUseBW. The tonalSpot is a Flutter SDK/MCU variant and does not support these customizations.

1.5.0

April 3, 2024

  • NEW
    • Exposed Hct and ViewingConditions from the underlying Material Color Utilities (MCU) library. They are exposed for convenience, you no longer have to add and import (MCU) to use them.
    • Add CODE_OF_CONDUCT.md and CONTRIBUTING.md files for guidance on contributing to the package.

1.4.0

July 2, 2023

  • NEW

    • Added support for new HCT tones used by updated Material3 color system, that were added during the first half of 2023 to the Material 3 color system specification. The added tones 4, 6, 12, 17, 22 are for new dark mode surfaces in revised Material 3 dark surface colors. Likewise, added tones 97, 96, 94, 92, 87 are for light mode surfaces in the updated Material 3 color system. For more information, see: https://m3.material.io/styles/color/the-color-system/color-roles.
      • The change and additions are none breaking. APIs that want and can use the extended tones can pass in an optional paletteType of FlexPaletteType and set it to FlexPaletteType.extended, by default its values FlexPaletteType.common resulting in the 15 tones [0, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 95, 98, 99, 100] being produced as before.
      • The complete list of the 25 extended tones are [0, 4, 5, 6, 10, 12, 17, 20, 22, 30, 40, 50, 60, 70, 80, 87, 90, 92, 94, 95, 96, 97, 98, 99, 100].
      • None breaking Changed APIs that now support using paletteType of FlexPaletteTypeare:
        • FlexTonalPalette.of
        • FlexTonalPalette.fromList
        • FlexCorePalette.of
        • FlexCorePalette.fromHueChroma
        • FlexCorePalette.fromList
        • FlexCorePalette.fromSeeds
        • FlexTones
      • Flutter 3.10 and earlier do not yet use these new tones in its standard ColorScheme, but since they are in the Material 3 spec, they will arrive at some later point.
      • FlexTonalPalette, like MCU TonalPalette, caps chroma for tones higher than or equal to 90, to maximum chroma value of 40. In FlexTonalPalette this still applies when using FlexPaletteType.common, when you use the FlexPaletteType.extended, there is no chroma max cap on high tones, it uses fidelity mode for high tones. When using type FlexPaletteType.common the chroma of high tones (>= 90), is limited to maximum 40. This keeps the chromacity of tones 90 to 100, lower than 40. If the source uses has more chromacity than 40, there may be a sudden jump in chroma reduction at tone 90. This is the standard behavior for the original Material-3 tonal palette computation. The FlexPaletteType.common type is intended to be used when there is a need to follow strict M3's original palette design.
      • When using the FlexPaletteType.extended type tones, there are not only the new tones, but the chroma limit of tones >= 90 is also removed. This increases fidelity of higher tone when high chromacity is used.
    • Added two new pre-configured FlexToness, candyPop and chroma, they use the new FlexPaletteType.extended tonal palette.
    • Added new FlexTones modifier surfacesUseBW(). It can be used as a modifier to force any FlexTones seed strategy to use tone 100 (white) or tone 0 (black) as background and surface colors, depending on if they are dark or light
  • CHANGE

    • Minor style breaking: To correct and improve produced themes, the tones primaryContainerTone and secondaryContainerTone for light mode FlexTones.highContrast and FlexTones.ultraContrast were both changed from 95 to 90. This produces brighter and more punchy themes for these two high-contrast themes in light mode.
  • CHORE

    • Bump Dart SDK to >= 3.0.0 and Flutter SDK to >= 3.10.0. Fix lints for the bump.
    • Add all Material Color Utilities (MCU) updates from its Dart version to the internal bundled version.
      • This includes all PRs up to and including "PR: 28.6.2023 Change var back to double in Java." This equals Dart version 0.8.0 published on June 29, 2023, with its two new schemes fruit salad and rainbow.
      • At this time, Flutter master was using MCU version 0.5.0 and Flutter stable 3.10.0 still used the MCU version 0.2.0.
      • Since MCU is using zero semver and Flutter SDK, depends on it, any minor version number change is breaking and cannot be resolved across Flutter channels if a package also uses MCU. This is the reason why (FSS) for now does not use MCU directly. It bundles its own version of it for now. This also means FSS may sometimes use a newer version of MCU than Flutter stable, beta, and master. FSS may stop bundling MCU when it stops getting so many frequent breaking updates that cause dependency hell for a package that needs to depend on MCU and work on all Flutter channels.
  • EXAMPLE

    • Major refactoring of the example app.
    • Use a theme controller and ListenableBuilder to rebuild the app theme when the theme controller changes.
    • Feature: Add showing generated tonal palettes to the example.
    • Feature: Separate controls for making on Main and on Surface colors black and white.
    • Feature: Change seed colors in the app with Color picker.
    • Feature: Add switching between showing common tones and extended tones.
    • Feature: Add selecting a custom color as key color for error palette.

1.3.0

May 11, 2023

INTERNAL CHANGE

  • Removed the Material Color Utilities (MCU) dependency.
    • It is now included and maintained as a separate forked code base in FSS, while keeping MCU's original license in place for its parts. The included MCU library was only modified to abide by the much stricter lint rules used in FSS. More unit tests for better test coverage of MCU were added as well.

    • Why is MCU included as a forked version baked into FSS?

      The constant changes in MCU, with e.g., recent three different breaking-pinned zero-ver versions used in Flutter stable, beta and master channels, made it hopeless to depend on MCU. Using it caused repeated version conflicts with Flutter's own pinned dependency on different breaking versions of it, in different Flutter channels. FSS needs to be able to work across all Flutter channels without constant hassle caused by MCU and which exact version of it different version of Flutter repo itself is pinned to.

    • The included forked version will be kept in sync with the original and updated when needed. Currently included MCU version is 0.5.0, the latest one, which is what Flutter master channel currently uses. However, new Flutter stable 3.10 is still using MCU 0.2.0. If the MCU package stabilizes and improves its constant breaking changes, FSS may later again be changed to depend on the original package. Until then, it embeds the code for it in its package to avoid the version conflict hassles it has repeatedly caused. These changes are all internal to the FSS package and do not affect how it works.

NEW

  • Exposed Blend, CorePalette and TonalPalette from MCU. Previously only Cam16 was exposed. These APIs from MCU are exposed because FlexColorScheme (FCS) uses them. By exposing these APIs from the included MCU in FSS, it also no longer has any dependency on the MCU package that Flutter depends on. This makes it easier for the latest release of FCS to also work on all current Flutter channels.

Future versions of FSS may expose a few more APIs from MCU, but more likely it will offer a few new alternative ones with its own twist. Like it is for example, doing with SeedColorScheme.fromSeeds.

1.2.4

Apr 16, 2023

  • Bumped Flutter sdk version constraint to >=2.19.0 <4.0.0 (from >=2.18.0 <3.0.0)
  • Changed material_color_utilities version constraint to >=0.2.0 <0.4.0 from ^0.2.0.

These changes enable the package to be used on current Flutter stable 3.7 versions, as well as the latest 3.10.x versions on channels beta and master. It will also work with the next stable Flutter release after 3.7.

1.2.3

Mar 19, 2023

  • FIX: Version 1.2.0 unintentionally introduced a lower level breaking API from version 1.1.0. This release relaxes the API and fixes the breakage.

1.2.2

Jan 30, 2023

  • Add example screenshots to pubspec.yaml.

1.2.1

Jan 25, 2023

  • Fix date on 1.2.0 changelog.

1.2.0

Jan 25, 2023

Requires minimum Flutter 3.7.0. Now support outlineVariant and scrim colors in ColorScheme in Flutter stable 3.7.0 and later.

This release also adds new features to allow customization of seed generation of error, neutral and neutral variant tonal palettes. All listed features are unchanged from the previous dev pre-release 1.2.0-dev.1.

NEW

  • Adds support for outlineVariant and scrim colors in ColorScheme.

  • Added support for customizing seed generation for error, neutral and neutral variant tonal palettes.

  • To support the new features the SeedColorScheme.fromSeeds got the following new Color properties errorKey, neutralKey and neutralVariantKey.

  • The FlexTones class got the following new double properties errorChroma, errorMinChroma, neutralMinChroma and neutralVariantMinChroma

  • The FlexCorePalette.fromSeeds factory got the following new int properties error, neutral, neutralVariant and neutralVariantMinChroma. As well as new double properties errorChroma, errorMinChroma, neutralChroma, neutralMinChroma, neutralVariantChroma and neutralVariantMinChroma.

  • The demo application got an About dialog. The demo app also shows the ColorScheme applied on common Material components.

1.2.0-dev.1

Dec 23, 2022

Requires minimum Flutter 3.7.0-1.2.pre (beta channel). This is a development pre-release to support outlineVariant and scrim colors in ColorScheme. It is used for development and testing against new Material 3 features in Flutter 3.7 beta and master channel. It will be released as a stable version when the new color properties land in the Flutter stable channel, most likely after January 25, 2023.

The release also adds new features to allow customization of seed generation of error, neutral and neutral variant tonal palettes.

NEW

  • Adds support for outlineVariant and scrim colors in ColorScheme.

  • Added support for customizing seed generation for error, neutral and neutral variant tonal palettes.

  • To support the new features the SeedColorScheme.fromSeeds got the following new Color properties errorKey, neutralKey and neutralVariantKey.

  • The FlexTones class got the following new double properties errorChroma, errorMinChroma, neutralMinChroma and neutralVariantMinChroma

  • The FlexCorePalette.fromSeeds factory got the following new int properties error, neutral, neutralVariant and neutralVariantMinChroma. As well as new double properties errorChroma, errorMinChroma, neutralChroma, neutralMinChroma, neutralVariantChroma and neutralVariantMinChroma.

  • The demo application got an About dialog. The demo app also shows the ColorScheme applied on common Material components.

1.1.0

Nov 17, 2022

NEW

  • Added new FlexTones method onMainsUseBW, that can return a new instance of its configurations with tone mapping for its main *on colors set to tone, 0 (black) or 100 (white), depending on what is appropriate for its main color tones. The main colors are primary, secondary, tertiary, error and their containers. The method works on any configured FlexTones, also custom ones, not only the built-in ones.

  • Added new FlexTones method onSurfacesUseBW, that can return a new instance of its configurations with tone mapping for its surface *on colors set to tone, 0 (black) or 100 (white), depending on what is appropriate for its surface color tones. Surface colors are background, surface, surfaceVariant and inverseSurface. The method works on any configured FlexTones, also custom ones, not only the built-in ones.

  • To be able to support creating mono-hue seeded color schemes, the FlexCorePalette.fromSeeds got a new property tertiaryHueRotation. It controls the used hue rotation degrees from primary key color, that is used when a tertiary seed key color is not provided. The tertiaryHueRotation defaults 60 degrees, same as previously from Material 3 color system hard-coded value.

  • Added two new FlexTones.

    • FlexTones.oneHue that set tertiaryHueRotation to 0, so we can create a mono hue palette if we only provide primary key color as seed.
    • FlexTones.vividBackground that is a copy of FlexTones.vividSurfaces but with tone mapping for background and surface swapped.

CHANGE

Tone mappings for some pre-configured FlexTones were slightly modified. They now produce improved and more usable color schemes. Most significantly, the mappings for FlexTones.vividSurfaces were modified to provide a more usable and improved vivid surfaces tinted color scheme, while still offering a slightly more tinted surface design than FlexTones.vivid. Tone mapping changes are as follows:

  • The FlexTones.vivid, brightness light:
    • Tone surfaceTone was changed from 99 to 98.
  • The FlexTones.vivid, brightness dark:
    • Tone onErrorContainerTone was changed from 90 to 80 (dark M3 default).
    • Tone backgroundTone was changed from 10 to 5.
  • The FlexTones.vividSurfaces brightness light:
    • Tone onPrimaryTone was changed from 95 to 98.
    • Tone onSecondaryTone was changed from 95 to 98.
    • Tone onTertiaryTone was changed from 95 to 98.
    • Tone onErrorTone was changed from 95 to 98.
    • Tone primaryContainerTone was changed from 80 to 90 (light M3 default).
    • Tone secondaryContainerTone was changed from 80 to 90 (light M3 default).
    • Tone tertiaryContainerTone was changed from 80 to 90 (light M3 default).
    • Tone errorContainerTone was changed from 80 to 90 (light M3 default).
    • Tone surfaceVariantTone was changed from 80 to 90 (light M3 default).
    • Tone backgroundTone was changed from 90 to 98.
    • neutralChroma was changed from 8 to 5.
    • neutralVariantChroma was changed from 16 to 10.
  • The FlexTones.vividSurfaces brightness dark:
    • Tone primaryContainerTone was changed from 40 to 20.
    • Tone tertiaryContainerTone was changed from 40 to 30 (dark M3 default).
    • Tone primaryContainerTone was changed from 40 to 30 (dark M3 default).
    • Tone onErrorTone was changed from 20 to 30 (dark M3 default).
    • Tone onErrorContainerTone was changed from 90 to 80 (dark M3 default).
    • Tone surfaceTone was changed from 10 to 20.
    • Tone surfaceVariantTone was changed from 40 to 30 (dark M3 default).
    • Tone backgroundTone was changed from 20 to 10.
    • Tone onSurfaceVariantTone was changed from 90 to 95.
    • Tone onInverseSurfaceTone was changed from 30 to 20 (dark M3 default).
    • neutralChroma was changed from 8 to 5.
    • neutralVariantChroma was changed from 16 to 10.
  • The FlexTones.ultraContrast brightness light:
    • Tone primaryTone was changed from 30 to 20.
  • The FlexTones.ultraContrast brightness dark:
    • Tone surfaceTone was changed from 10 to 5.
    • Tone backgroundTone was changed from 10 to 5.

1.0.1

Sep 2, 2022

DOCS

  • Readme: Removed old notice about package being a beta release and using Flutter 3.3 beta.
  • Readme: Described custom FlexTones config with an example.
  • API doc improvements.

EXAMPLE

  • Allow selection of example custom tones example and all built-in FlexTones options.
  • Publish example app as a live web demo.

1.0.0

Aug 30, 2022

First stable release.

  • Document updates.
  • Updated minimum dependencies to Dart >=2.18.0 and Flutter >= 3.3.0.

0.2.0-dev.2

Aug 28, 2022

NEW

  • From Material Color utilities export and show Cam16.

0.2.0-dev.1

Aug 27, 2022

NEW

  • Add customization possibility of error tonal palette to the default FlexTonalPalette constructor.

BREAKING

  • The FlexTonalPalette method asList and constructor fromList, now include the values of the error color in produced asList, and as required values in fromList.

0.1.0-dev.3

Aug 27, 2022

  • Fix pub points.

0.1.0-dev.2

Aug 27, 2022

  • Relax version constraint to make it work on beta 3.3.0-0.3.pre and later.
  • Remove in Flutter beta 3.3.0 unsupported ColorScheme colors scrim and outlineVariant.

0.1.0-dev.1

Aug 26, 2022

  • First dev release of the package.

Installing

export PUB_HOSTED_URL=https://pub.mirror.p-hatan.ir
flutter pub add 'flex_seed_scheme:5.0.1'
pubspec.yaml
name: flex_seed_scheme
description: A more flexible and powerful version of Flutter's ColorScheme.fromSeed. Use multiple seed colors, custom chroma and tone mapping.
version: 5.0.1
homepage: https://github.com/rydmike/flex_seed_scheme
repository: https://github.com/rydmike/flex_seed_scheme
issue_tracker: https://github.com/rydmike/flex_seed_scheme/issues
documentation: https://github.com/rydmike/flex_seed_scheme/blob/master/README.md
screenshots:
  - description: 'Using 1 seed colors to make M3 ColorScheme with candy pop strategy'
    path: example/screenshots/candy_pop_light_1.png
  - description: 'Using 4 seed colors to make M3 ColorScheme with candy pop strategy'
    path: example/screenshots/candy_pop_light_4.png
  - description: 'Using 4 seed colors to make M3 ColorScheme with custom seed strategy'
    path: example/screenshots/custom_light_4.png
  - description: 'Example of light mode widgets with the custom seed strategy'
    path: example/screenshots/custom_light_4_widgets.png
  - description: 'Example of light mode widgets with the candy pop seed strategy'
    path: example/screenshots/candy_pop_light_4_widgets.png
  - description: 'Example of dark mode widgets with the custom seed strategy'
    path: example/screenshots/custom_dark_4_widgets.png
  - description: 'Example of dark mode widgets with the candy pop seed strategy'
    path: example/screenshots/candy_pop_dark_4_widgets.png
topics:
  - theme
  - colorscheme
  - material3
  - color
  - materialdesign

environment:
  sdk: '>=3.13.0 <4.0.0'
  flutter: '>=3.47.0'

dependencies:
  # Used by mcu: tonal_palette.dart, require at least 1.19.0.
  # https://pub.dev/packages/collection
  collection: ^1.19.1

  # The official Flutter Cupertino Design Library.
  cupertino_ui: ^1.0.0

  # The flutter library itself
  flutter:
    sdk: flutter

  # The official Flutter Material UI Library.
  material_ui: ^1.0.0
  
  # Annotations used to express developer intentions that can't otherwise be deduced by
  # statically analyzing source code. Package is from Google dart.dev team.
  #
  # Flutter does not expose the "@internal" annotation via foundation, to use it we need to import the package.
  # Version 1.9.1 is first with updated SDK constraints to >=2.12.0 <4.0.0. 
  # We use same version constraint as Flutter 3.44.
  # https://pub.dev/packages/meta
  meta: ^1.18.0

dev_dependencies:
  coverage: ^1.15.0
  flutter_test:
    sdk: flutter
  # Used by color_matcher.dart in tests.
  matcher: ^0.12.16+1
  test:

Version history

VersionPublishedArchiveSHA-256
0.1.0-dev.1On demandDownloadc7996a6c…fcc205
0.1.0-dev.2On demandDownload3c7c5c3e…026692
0.1.0-dev.3On demandDownload124cd7be…a6a689
0.2.0-dev.1On demandDownload4789c426…1471ed
0.2.0-dev.2On demandDownload03545d17…72a933
1.0.0On demandDownload3d89df49…9e124b
1.0.1On demandDownload7e0589a3…10ad6b
1.1.0On demandDownload7ded1dbf…3fd639
1.2.0-dev.1On demandDownloaded3f5601…7e4695
1.2.0On demandDownload88bec93e…d016f0
1.2.1On demandDownload30216f9e…70705d
1.2.2On demandDownloade61950cc…b3b3e5
1.2.3On demandDownload7058288e…d7600f
1.2.4On demandDownloadb3678d82…f3fabb
1.3.0On demandDownloade4168a6f…258555
1.4.0On demandDownload29c12aba…b8657f
1.5.0On demandDownload4cee2f1d…82bc01
2.0.0-dev.1On demandDownload116dc560…3d0d8c
2.0.0On demandDownloadfb66cdb8…c8b3ab
2.1.0-dev.1On demandDownloadd03e338b…d04d0d
3.0.0On demandDownload6c595e54…7a7f3d
3.1.0On demandDownloaddf97de5b…babb42
3.1.1-dev.1On demandDownloadb46f71e7…e5b45e
3.1.1On demandDownloadcb5b7ec4…682539
3.1.2On demandDownloadcc08c818…f7596b
3.2.0On demandDownload86470c8d…77dbd4
3.3.0On demandDownload7d97ba5c…d6373c
3.4.0On demandDownloadffd0b93e…6d0c79
3.4.1On demandDownload7639d2c8…a40334
3.5.0On demandDownloadd3ba3c5c…5dfeb0
3.5.1-dev.1On demandDownloaddb431613…756c11
3.5.1On demandDownloadb06d8b36…6c62ec
3.6.0On demandDownload987daa07…4de7db
3.6.1On demandDownload828291a5…b22e5d
4.0.0On demandDownload26ce2403…e9d998
4.0.1On demandDownloada3183753…3667e7
5.0.0-dev.1On demandDownload62a4aad1…531733
5.0.0On demandDownload6d725df2…600a6b
5.0.1Cached · Upstream SHA-256 matchedDownload08f9ee11…28392c

Dependencies

collection "^1.19.1"

cupertino_ui "^1.0.0"

flutter { "sdk": "flutter" }

material_ui "^1.0.0"

meta "^1.18.0"