# lottie 3.6.1

Render After Effects animations natively on Flutter. This package is a pure Dart implementation of a Lottie player.




## Installing
```
export PUB_HOSTED_URL=https://pub.mirror.p-hatan.ir
flutter pub add 'lottie:3.6.1'
```
Published: 2026-09-18T08:57:18.517091Z
Expected archive SHA-256: 0bd56a8c5c2944386313588408bf93a379e6fca69f736d585c538e35e72ccd5c

Available in cache; verification: upstream_checksum
## Direct dependencies
- archive: ^4.0.0
- flutter: map[sdk:flutter]
- http: ^1.0.0
- path: ^1.8.0
- vector_math: ^2.1.0

## Package README (untrusted upstream documentation)
# Lottie for Flutter

[![](https://github.com/xvrh/lottie-flutter/workflows/Lottie%20Flutter/badge.svg?branch=master)](https://github.com/xvrh/lottie-flutter)
[![pub package](https://img.shields.io/pub/v/lottie.svg)](https://pub.dev/packages/lottie)

Lottie is a mobile library for Android and iOS that parses [Adobe After Effects](https://www.adobe.com/products/aftereffects.html) 
animations exported as json with [Bodymovin](https://github.com/airbnb/lottie-web) and renders them natively on mobile!

This repository is an unofficial conversion of the [Lottie-android](https://github.com/airbnb/lottie-android) library in pure Dart. 

It works on Android, iOS, macOS, linux, windows and web.

<a href="https://www.buymeacoffee.com/xvrh" target="_blank"><img src="https://cdn.buymeacoffee.com/buttons/v2/default-yellow.png" alt="Buy Me A Coffee" height="60" width="217"></a>

## Usage

### Simple animation
This example shows how to display a Lottie animation in the simplest way.  
The `Lottie` widget will load the json file and run the animation indefinitely.

```dart
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';

void main() => runApp(const MyApp());

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: ListView(
          children: [
            // Load a Lottie file from your assets
            Lottie.asset('assets/LottieLogo1.json'),

            // Load a Lottie file from a remote url
            Lottie.network(
              'https://raw.githubusercontent.com/xvrh/lottie-flutter/master/example/assets/Mobilo/A.json',
            ),

            // Load an animation and its images from a zip file
            Lottie.asset('assets/lottiefiles/angel.zip'),
          ],
        ),
      ),
    );
  }
}
```

### Specify a custom `AnimationController`
This example shows how to take full control over the animation by providing your own `AnimationController`.

With a custom `AnimationController` you have a rich API to play the animation in various ways: start and stop the animation when you want,
 play forward or backward, loop between specifics points...  

```dart
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';

void main() => runApp(const MyApp());

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> with TickerProviderStateMixin {
  late final AnimationController _controller;

  @override
  void initState() {
    super.initState();

    _controller = AnimationController(vsync: this);
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: ListView(
          children: [
            Lottie.asset(
              'assets/LottieLogo1.json',
              controller: _controller,
              onLoaded: (composition) {
                // Configure the AnimationController with the duration of the
                // Lottie file and start the animation.
                _controller
                  ..duration = composition.duration
                  ..forward();
              },
            ),
          ],
        ),
      ),
    );
  }
}
```

[See this file](https://github.com/xvrh/lottie-flutter/blob/master/example/lib/examples/animation_full_control.dart) for a more comprehensive example.

### Control the size of the Widget
The `Lottie` widget takes the same arguments and have the same behavior as the `Image` widget
in term of controlling its size.
```dart
Lottie.asset(
  'assets/LottieLogo1.json',
  width: 200,
  height: 200,
  fit: BoxFit.fill,
)
```

`width` and `height` are optionals and fallback on the size imposed by the parent or on the intrinsic size of the lottie 
animation.

### Custom loading
The `Lottie` widget has several convenient constructors (`Lottie.asset`, `Lottie.network`, `Lottie.memory`) to load, parse and
cache automatically the json file.

Sometime you may prefer to have full control over the loading of the file. Use `AssetLottie` (or `NetworkLottie`, `MemoryLottie`) to load a lottie composition from a json file.

This example shows how to load and parse a Lottie composition from a json file.  

```dart
class MyWidget extends StatefulWidget {
  const MyWidget({super.key});

  @override
  State<MyWidget> createState() => _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {
  late final Future<LottieComposition> _composition;

  @override
  void initState() {
    super.initState();

    _composition = AssetLottie('assets/LottieLogo1.json').load();
  }

  @override
  Widget build(BuildContext context) {
    return FutureBuilder<LottieComposition>(
      future: _composition,
      builder: (context, snapshot) {
        var composition = snapshot.data;
        if (composition != null) {
          return Lottie(composition: composition);
        } else {
          return const Center(child: CircularProgressIndicator());
        }
      },
    );
  }
}
```

### Custom drawing
This example goes low level and shows you how to draw a `LottieComposition` on a custom Canvas at a specific frame in 
a specific position and size.

````dart
class CustomDrawer extends StatelessWidget {
  final LottieComposition composition;

  const CustomDrawer(this.composition, {super.key});

  @override
  Widget build(BuildContext context) {
    return CustomPaint(
      painter: _Painter(composition),
      size: const Size(400, 400),
    );
  }
}

class _Painter extends CustomPainter {
  final LottieDrawable drawable;

  _Painter(LottieComposition composition)
    : drawable = LottieDrawable(composition);

  @override
  void paint(Canvas canvas, Size size) {
    var frameCount = 40;
    var columns = 10;
    for (var i = 0; i < frameCount; i++) {
      var destRect = Offset(i % columns * 50.0, i ~/ 10 * 80.0) & (size / 5);
      drawable
        ..setProgress(i / frameCount)
        ..draw(canvas, destRect);
    }
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}
````

### Modify properties at runtime
This example shows how to modify some properties of the animation at runtime. Here we change the text,
the color, the opacity and the position of some layers.
For each `ValueDelegate` we can either provide a static `value` or a `callback` to compute a value for a each frame.

````dart
class _Animation extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Lottie.asset(
      'assets/Tests/Shapes.json',
      delegates: LottieDelegates(
        text: (initialText) => '**$initialText**',
        values: [
          ValueDelegate.color(const [
            'Shape Layer 1',
            'Rectangle',
            'Fill 1',
          ], value: Colors.red),
          ValueDelegate.opacity(
            const ['Shape Layer 1', 'Rectangle'],
            callback: (frameInfo) => (frameInfo.overallProgress * 100).round(),
          ),
          ValueDelegate.position(const [
            'Shape Layer 1',
            'Rectangle',
            '**',
          ], relative: const Offset(100, 200)),
        ],
      ),
    );
  }
}
````

### Frame rate
By default, the animation is played at the frame rate exported by AfterEffect.
This is the most power-friendly as generally the animation is exported at 10 or 30 FPS compared to the phone's 60 or 120 FPS.
If the result is not good, you can change the frame rate

````dart
Lottie.asset('anim.json',
  // Use the device frame rate (up to 120FPS)
  frameRate: FrameRate.max,
  // Use the exported frame rate (default)
  frameRate: FrameRate.composition,
  // Specific frame rate
  frameRate: FrameRate(10),
)
````

### Telegram Stickers (.tgs) and DotLottie (.lottie)
TGS file can be loaded by providing a special decoder

````dart
Widget build(BuildContext context) {
  return ListView(
    children: [
      Lottie.network(
        'https://telegram.org/file/464001484/1/bzi7gr7XRGU.10147/815df2ef527132dd23',
        decoder: LottieComposition.decodeGZip,
      ),
      Lottie.asset(
        'assets/LightningBug_file.tgs',
        decoder: LottieComposition.decodeGZip,
      ),
    ],
  );
}
````

You can select the correct .json file from a dotlottie (.lottie) archive by providing a custom decoder

````dart
class Example extends StatelessWidget {
  const Example({super.key});

  @override
  Widget build(BuildContext context) {
    return Lottie.asset('assets/cat.lottie', decoder: customDecoder);
  }
}

Future<LottieComposition?> customDecoder(List<int> bytes) {
  return LottieComposition.decodeZip(
    bytes,
    filePicker: (files) {
      return files.firstWhereOrNull(
        (f) => f.name.startsWith('animations/') && f.name.endsWith('.json'),
      );
    },
  );
}
````

## Performance or excessive CPU/GPU usage

Version `v3.0` introduced the `renderCache` parameter to help reduce an excessive energy consumption.

In this mode, the frames of the animation are rendered lazily in an offscreen cache. Subsequent runs of the animation 
are cheaper to render. It helps reduce the power usage of the application at the cost of an increased memory usage.

## Limitations
This port supports the same [feature set as Lottie Android](https://airbnb.io/lottie/#/supported-features).

## Flutter Web
Run the app with `flutter run -d chrome --web-renderer canvaskit`

See a preview here: https://xvrh.github.io/lottie-flutter-web/

## More examples
See the `example` folder for more code samples of the various possibilities.

## Changelog
## 3.6.1
- Reduce CPU usage by scheduling frames at the composition frame rate instead of every vsync
- Fix blank frames on pre-compositions using both time remapping and a time stretch
- Fix a CanvasKit stack overflow with animated Trim Paths on Flutter web
- Lower the minimum SDK to Dart 3.11 / Flutter 3.41

## 3.6.0 (retracted)
- Declared support for Flutter 3.32 but failed to compile below 3.41

## 3.5.1
- Fix cropped fits (e.g. `BoxFit.cover`) ignoring `alignment` and always cropping from the top-left
- Fix the raster render cache serving the wrong crop when two animations shared a composition and size but differed in fit/alignment

## 3.5.0
- Throttle the auto-animation to the composition frame rate to reduce rebuilds

## 3.4.0
- Add text animator range selectors (color, stroke, stroke width, tracking and opacity over an animated index/percent range)
- Add `ValueDelegate.path` to override a shape's outline at runtime
- Experimental initial 3D layer support (X/Y rotation approximated as a 2D foreshortening)
- Render strokes correctly under skew by transforming the canvas instead of scaling the stroke width
- Only apply the parent alpha to matte layers
- Fix rounded corners not animating when the shape itself is static
- Fix a flash artifact on polygons with large strokes
- Improve `.lottie`/`.zip` handling: skip `manifest.json` and normalize bundled image paths

## 3.3.3
- Apply the `ShapeFill` fill type consistently when drawing and computing bounds in `FillContent`

## 3.3.2
- Remove usages of deprecated methods in `package:vector_math`

## 3.3.1
- Update `package:archive` to `>=4.0.0` constraint

## 3.3.0
- Requires Flutter 3.27 and fix lints.
- Add conditional imports to prevent importing `dart:io` on Web targets

## 3.2.0
- Apply Blend mode at layer level

## 3.1.3
- Update `package:archive` dependency constraints

## 3.1.2
- Fixes for some animations generated by lottiefiles.com

## 3.1.1
- Fix rounding-off error on progress calculation
- Allow missing end values for integer animations

## 3.1.0
- Use `package:http` for `Lottie.network`. This allows to drop dependency on `dart:html` and be compatible with `wasm`.
- Fix new lints

## 3.0.0
- Add `renderCache` parameter.

```dart
Lottie.asset('assets/complex_animation.json',
  renderCache: RenderCache.raster,
)
```

Opt-in to a special render mode where the frames of the animation are lazily rendered and kept in a cache.  
Subsequent runs of the animation are cheaper to render.

There are 2 kinds of caches:

**RenderCache.raster**: keep the frame rasterized in the cache (as [dart:ui.Image]).
Subsequent runs of the animation are very cheap for both the CPU and GPU but it takes
a lot of memory.  
**RenderCache.drawingCommands**: keep the frame as a list of graphical operations ([dart:ui.Picture]).
Subsequent runs of the animation are cheaper for the CPU but not for the GPU.

- Allow to load Telegram Stickers (.tgs)

```dart
Lottie.asset(
  'sticker.tgs',
  decoder: LottieComposition.decodeGZip,
)
```

- Expose a hook to customize how to decode zip archives. This is useful for dotlottie archives (.lottie) when we want
  to specify a specific .json file inside the archive

```dart
Lottie.asset(
  'animation.lottie',
  decoder: customDecoder,
);

Future<LottieComposition?> customDecoder(List<int> bytes) {
  return LottieComposition.decodeZip(bytes, filePicker: (files) {
    return files.firstWhere((f) => f.name == 'animations/cat.json');
  });
}
```

- Add `backgroundLoading` parameter to `Lottie.asset|network|file|memory`.  
  If `backgroundLoading` is true, the animation will be loaded in a background isolate.  
  This is useful for large animations that can take a long time to parse and block the UI work.

- Remove the name property from `LottieComposition`

- `imageProviderFactory` is not used in .zip file by default anymore.
  To restore the old behaviour, use:
```dart
Future<LottieComposition?> decoder(List<int> bytes) {
  return LottieComposition.decodeZip(bytes, imageProviderFactory: imageProviderFactory);
}

Lottie.asset('anim.json', decoder: decoder)
```

- Disable gradient cache optimization when `ValueDelegate.gradientColor` is used
- Use `DefaultAssetBundle.of` in `AssetLottie` before fallback to `rootBundle`
- Add `BuildContext` optional parameter in `LottieProvider.load`
- Fixed varying opacity stops across keyframes in the same gradient
- Fixed rounded corners for non-closed curves
- Implement auto-orient
- Add support for layer blend mode
- Require Flutter 3.16

## 3.0.0-alpha.4

*See the latest 3.0.0 release*

## 3.0.0-alpha.3

*See the latest 3.0.0 release*

## 3.0.0-alpha.2

*See the latest 3.0.0 release*

## 3.0.0-alpha.1

*See the latest 3.0.0 release*

## 2.7.0
- Support loading Fonts from a zip file
- Fix a bug in Text with strokes
- Fix gradient interpolation for opacity stops beyond the last color stop
- Add color value callback to solid layer

## 2.6.0
- Accept `List<int>` instead of `Uint8List` in `LottieComposition.fromBytes`
- Stroke line cap defaults to butt instead of square

## 2.5.0
- Add layer-level opacity option to LottieOptions
- Fix TextLayer opacity calculation

## 2.4.0
- Require minimum Dart 3.0.0 and Flutter 3.10.0
- Fix a parsing bug when the name property in RoundedCorner was null

## 2.3.2
- Fix a bug when running on the web due to [bitwise operations difference](https://dart.dev/guides/language/numbers#bitwise-operations).

## 2.3.1
- Fix an assertion for null `ShapeTrimPathType.type`.

## 2.3.0
- Fixed a failed assertion (`dirty: is not true`) when calling `setState` inside `onLoaded` callback.
- Update point text y offset
- Makes static compositions not animate by default

## 2.2.0
Apply the latest fixes from Lottie-Android:

- Overhaul text layout
- Fix rounded corners modifying already rounded corners
- Support box position in Document Data
- Allow interpolating between gradients with different opacity stops
- Add support for gradient opacity stops

## 2.1.0
- Improve the cache to ensure that there is not an empty frame each time we load an animation.  
  The method `AssetLottie('anim.json').load()` returns a `SynchronousFuture` if it has been loaded previously.
- Expose the `LottieCache` singleton.
  It allows to change the cache behaviour and clear the entries.

```dart
void main() {
  Lottie.cache.maximumSize = 10;
  Lottie.cache.clear();
  Lottie.cache.evict(NetworkLottie('https://lottie.com/anim.json'));
}
```

## 2.0.0
- **Breaking change**: the lottie widget will be smaller if it relies on the intrinsic size of the composition. 

Previously the lottie parser was automatically multiplying the size of the composition by `window.devicePixelRatio`.
This was incorrect as it results in a widget of a different size depending on the pixel ratio of the monitor. 
Furthermore, it created some bugs when the property `window.devicePixelRatio` was not available immediately at the start
of the app (on Android release builds). 

The code can be adapted to specify explicitly the size of the animation with `width`, `height` and `fit` properties.

```dart
Scaffold(
  body: Center(
    child: Lottie.asset(
      'assets/LottieLogo1.json',
      height: 800,
      fit: BoxFit.contain,
    ),
  ),
);
```

## 1.4.3
- Fixed some lints with Flutter 3.3. 

## 1.4.2
- Use `FilterQuality.low` as default to draw image layers.

## 1.4.1
- Allow `AlignmentGeometry` for `alignment`.

## 1.4.0
- Added `filterQuality` property to control the performance vs quality trade-off to use when drawing images

## 1.3.0
- Added support for rounded corners on shapes and rects
- Add support for text in dynamic properties (`ValueDelegate`)

Example:

```dart
Lottie.asset(
  'assets/DynamicText.json',
  delegates: LottieDelegates(values: [
    ValueDelegate.text(
      ['Text layer'], // The path to the text element to change
      value: 'The new text',
    ),
  ]),
)
```

- Improve stroke with offset
- Add support for reversed polystar paths
- Enforce order of operations to avoid rounding errors

## 1.2.2
- Internal maintenance: fix lints for Flutter 2.10

## 1.2.1
- Fix: Revert Cubic to `PathInterpolator.cubic`

## 1.2.0
- Add support for gaussian blurs.

Example to blur some elements dynamically:
  
```dart
Lottie.asset(
  'assets/AndroidWave.json',
  delegates: LottieDelegates(values: [
    ValueDelegate.blurRadius(
      ['**'], // The path to the element to blur
      value: 20,
    ),
  ]),
)
```

- Add support for drop shadows.

Example to add a shadow dynamically:
```dart
Lottie.asset(
  'assets/animation.json',
  delegates: LottieDelegates(values: [
    ValueDelegate.dropShadow(
      ['**'], // The path to the elements with shadow
      value: const DropShadow(
        color: Colors.blue,
        direction: 140,
        distance: 60,
        radius: 10,
      ),
    ),
  ]),
)
```

## 1.1.0
- Add `errorBuilder` callback to provide an alternative widget in case an error occurs during loading.
```dart
Lottie.network(
  'https://example.does.not.exist/lottie.json',
  errorBuilder: (context, exception, stackTrace) {
    return const Text('😢');
  },
);
```

- Add `onWarning` to be notified when a warning occurs during the animation parsing or painting.
  Previously the warnings where written in an internal `logger`.
  ```dart
  Lottie.asset('animation.json'
    onWarning: (warning) {
      _logger.info(warning);
    },
  );
  ```
- Various bug fixes

## 1.0.1
- Implement `RenderBox.computeDryLayout`

## 1.0.0
- Migrate to null safety
- Fix some rendering bugs
- Add an image delegate to dynamically change images
- Allow to use an imageProviderFactory with a zip file

## 0.7.1
- Fix a crash for some lottie file with empty paths.

## 0.7.0+1
- Fix Flutter Web compilation error

## 0.7.0
- Performance improvement for complex animations.

## 0.6.0
- Runs the animation at the frame rate specified in the json file (ie. An animation encoded with a 20 FPS will only
  be paint 20 times per seconds even though the AnimationController will invalidate the widget 60 times per seconds).  
  A new property `frameRate` allows to opt-out this behavior and have the widget to repaint at the device frame rate 
   (`FrameRate.max`).
- Automatically add a `RepaintBoundary` around the widget. Since `Lottie` animations are generally complex to paint, a
   `RepaintBoundary` will separate the animation with the rest of the app and improve performance. A new property `addRepaintBoundary`
   allows to opt-out this behavior.
- Fix a bug where we would call `markNeedPaint` when the animation was not changing. This removes unnecessary paints in
  animations with static periods.

## 0.5.1
- Remove direct dependencies on dart:io to support Flutter Web

## 0.5.0
- Support loading animation from network in a web app
- Fix a couple of bugs with the web dev compiler

## 0.4.1
- Support color value stored as RGB, not RGBA 

## 0.4.0+1
- Support latest version of the `characters` package

## 0.4.0
- Disable "Merge paths" by default and provide an option to enable them.  
This is the same behavior as in Lottie-android.  
Merge paths currently don't work if the the operand shape is entirely contained within the
first shape. If you need to cut out one shape from another shape, use an even-odd fill type
instead of using merge paths.

Merge paths can be enabled with:
```dart
Lottie.asset('file.json', options: LottieOptions(enableMergePaths: true));
```


## 0.3.6
- Export the `Marker` class

## 0.3.5
- Fix a bug with a wrongly clipped rectangle. 

## 0.3.4
- Fix a bug with dashed path

## 0.3.3
- Fix a bug with rounded rectangle shape

## 0.3.2
- Fix a bug with "repeater" content

## 0.3.1
- Support dashed path

## 0.3.0+1
- Specify a version range for the dependency on `characters`.

## 0.3.0
- Add `LottieDelegates` a group of options to customize the lottie animation at runtime.
  ie: Dynamically modify color, position, size, text... of every elements of the animation.
- Correctly display Linear and Radial Gradients
- Integrate latest changes from Lottie-android

## 0.2.2
- Add a [repeat] parameter to specify if the automatic animation should loop.
- Add the [animate], [reverse], [repeat] properties on `LottieBuilder`
- Fix bug with `onLoaded` callback when the `LottieProvider` is changed

## 0.2.1
- Fix a big bug in the path transformation code. A lot more animations look correct now.

## 0.2.0+1
- Improve readme
- (internal) Add golden tests

## 0.2.0
- Support loading the animation and its images from a zip file
- Breaking: `LottieComposition.fromBytes` and `fromByteData` are now asynchronous.

## 0.1.4
- Support images in animation
- Basic support for text in animation (work in progress)

## 0.1.3
- Support Polystar shape
- Reorganize examples.

## 0.1.2
- Implement `Lottie.network`, `Lottie.file` and `Lottie.memory`

## 0.1.1
- Fix analysis lints

## 0.1.0
- Initial conversion of [lottie-android](https://github.com/airbnb/lottie-android) to Dart/Flutter







 
