# bloc 0.6.0

The goal of this package is to make it easy to implement the BLoC Design Pattern (Business Logic Component).




## Installing
```
export PUB_HOSTED_URL=https://pub.mirror.p-hatan.ir
flutter pub add 'bloc:0.6.0'
```
Published: 2018-10-26T03:33:36.715455Z
Expected archive SHA-256: 45eddbfada8453f69c6ec7e7782637a947efc2b43a17b98ebb1c982193fe8874

Available in cache; verification: upstream_checksum
## Direct dependencies
- meta: ^1.1.6
- rxdart: >=0.18.1 <1.0.0

## Package README (untrusted upstream documentation)
<img src="https://raw.githubusercontent.com/felangel/bloc/master/doc/assets/bloc_logo_full.png" height="60" alt="Bloc Package" />

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---

A dart package that helps implement the [Bloc pattern](https://www.youtube.com/watch?v=fahC3ky_zW0).

This package is built to work with [RxDart.dart](https://pub.dartlang.org/packages/rxdart) 0.18.1+.

## Overview

<img src="https://raw.githubusercontent.com/felangel/bloc/master/doc/assets/bloc_architecture.png" alt="Bloc Architecture" />

The goal of this package is to make it easy to implement the `Bloc` Design Pattern (Business Logic Component).

This design pattern helps to separate _presentation_ from _business logic_. Following the Bloc pattern facilitates testability and reusability. This package abstracts reactive aspects of the pattern allowing developers to focus on converting events into states.

## Glossary

**Events** are the input to a Bloc. They are commonly UI events such as button presses. `Events` are `dispatched` and then converted to `States`.

**States** are the output of a Bloc. Presentation components can listen to the stream of states and redraw portions of themselves based on the given state (see `BlocBuilder` for more details).

**Transitions** occur when an `Event` is `dispatched` after `mapEventToState` has been called but before the `Bloc`'s state has been updated. A `Transition` consists of the currentState, the event which was dispatched, and the nextState.

## Bloc Interface

**initialState** is the state before any events have been processed (before `mapEventToState` has ever been called). `initialState` **must be implemented**.

**mapEventToState** is a method that **must be implemented** when a class extends `Bloc`. The function takes two arguments: state and event. `mapEventToState` is called whenever an event is `dispatched` by the presentation layer. `mapEventToState` must convert that event, along with the current state, into a new state and return the new state in the form of a `Stream` which is consumed by the presentation layer.

**dispatch** is a method that takes an `event` and triggers `mapEventToState`. `dispatch` may be called from the presentation layer or from within the Bloc (see examples) and notifies the Bloc of a new `event`.

**transform** is a method that can be overridden to transform the `Stream<Event>` before `mapEventToState` is called. This allows for operations like `distinct()` and `debounce()` to be used.

**onTransition** is a method that can be overridden to handle whenever a `Transition` occurs. A `Transition` occurs when a new `Event` is dispatched and `mapEventToState` is called. `onTransition` is called before a `Bloc`'s state has been updated. **It is a great place to add logging/analytics**.

## Usage

For simplicity we can create a Bloc that always returns a stream of static strings in response to any event. That would look something like:

```dart
class SimpleBloc extends Bloc<dynamic, String> {
  @override
  String get initialState => '';

  @override
  Stream<String> mapEventToState(String state, dynamic event) async* {
    yield 'data';
  }
}
```

That isn't a very realistic use-case so let's take something more practical like a login flow.

We're going to need to define what our different `LoginStates` are going to be.
For simplicity, let's say we only have 4 states:

- `initial`
- `loading`
- `failure`
- `success`

```dart
class LoginState {
  final bool isLoading;
  final bool isLoginButtonEnabled;
  final String error;
  final String token;

  const LoginState({
    @required this.isLoading,
    @required this.isLoginButtonEnabled,
    @required this.error,
    @required this.token,
  });

  factory LoginState.initial() {
    return LoginState(
      isLoading: false,
      isLoginButtonEnabled: true,
      error: '',
      token: '',
    );
  }

  factory LoginState.loading() {
    return LoginState(
      isLoading: true,
      isLoginButtonEnabled: false,
      error: '',
      token: '',
    );
  }

  factory LoginState.failure(String error) {
    return LoginState(
      isLoading: false,
      isLoginButtonEnabled: true,
      error: error,
      token: '',
    );
  }

  factory LoginState.success(String token) {
    return LoginState(
      isLoading: false,
      isLoginButtonEnabled: true,
      error: '',
      token: token,
    );
  }
}
```

Next we need to define the different events that our Bloc will respond to. Again, for simplicity, let's say there is just a single event we will handle: `LoginButtonPressed`.

```dart
abstract class LoginEvent {}

class LoginButtonPressed extends LoginEvent {
  final String username;
  final String password;

  LoginButtonPressed({@required this.username, @required this.password});
}
```

Now that we've identified our `states` and `events`, our `LoginBloc` should look something like:

```dart
class LoginBloc extends Bloc<LoginEvent, LoginState> {
  LoginState get initialState => LoginState.initial();

  void onLoginButtonPressed({String username, String password}) {
    dispatch(
      LoginButtonPressed(
        username: username,
        password: password,
      ),
    );
  }

  @override
  Stream<LoginState> mapEventToState(LoginState state, LoginEvent event) async* {
    if (event is LoginButtonPressed) {
      yield LoginState.loading();

      try {
        final token = await _authenticate(event.username, event.password);
        yield LoginState.success(token);
      } catch (error) {
        yield LoginState.failure(error.toString());
      }
    }
  }
}
```

## Dart Versions

- Dart 2: >= 2.0.0

## Examples

- [Simple Counter Example](https://github.com/felangel/Bloc/tree/master/packages/bloc/example) - an example of how to create a `CounterBloc` (pure dart)
- [Login Flow Example](https://github.com/felangel/Bloc/tree/master/examples/flutter_login) - an example of how to use the `bloc` and `flutter_bloc` packages to implement a Login Flow.

### Contributors

- [Felix Angelov](https://github.com/felangel)

## Changelog
# 0.1.0

Initial Version of the library.

- Includes the ability to create a custom Bloc by extending `Bloc` class.
- Includes the ability to connect presentation layer to `Bloc` by using the `BlocBuilder` Widget.

# 0.1.1

Minor Updates to Documentation.

# 0.1.2

Additional Minor Updates to Documentation.

# 0.2.0

Added Support for Stream Transformation

- Includes `Stream<E> transform(Stream<E> events)`
- Updates to Documentation

# 0.2.1

Minor Updates to Documentation.

# 0.2.2

Additional Minor Updates to Documentation.

# 0.2.3

Additional Minor Updates to Documentation.

# 0.2.4

Additional Minor Updates to Documentation.

# 0.2.5

Additional Minor Updates to Documentation.

# 0.3.0

Updated `mapEventToState` to take current state as an argument.

- `Stream<S> mapEventToState(E event)` -> `Stream<S> mapEventToState(S state, E event)`
- Updates to Documentation.
- Updates to Example.

# 0.4.0

Added `BlocProvider`.

- `BlocProvider.of(context)`
- Updates to Documentation.
- Updates to Example.

# 0.4.1

Minor Updates to Documentation.

# 0.4.2

Additional minor Updates to Documentation.

# 0.5.0

Moved Flutter Widgets to flutter_bloc package

# 0.5.1

Minor Updates to Documentation

# 0.5.2

Additional minor Updates to Documentation.

# 0.6.0

`Transitions` and `initialState` updates.

- Added `Transition`s and `onTransition`
- Made `initialState` required







 
